Projects per year
The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.
|Title of host publication||Intelligent Tutoring Systems|
|Subtitle of host publication||13th International Conference, ITS 2016|
|Editors||Alessandro Micarelli, John Stamper, Kitty Panourgia|
|Publication status||Published - Jun 2016|
|Event||Intelligent Tutoring Systems: 13th International Conference, ITS 2016 - Zagreb, Croatia|
Duration: 7 Jun 2016 → 10 Jun 2016
|Series||Lecture Notes in Computer Science|
|Conference||Intelligent Tutoring Systems|
|Abbreviated title||ITS 2016|
|Period||7/06/16 → 10/06/16|
- communication skill
- implementation architecture
- communication scenario
- scenario editor
- scenario based simulation
- authoring tool
FingerprintDive into the research topics of 'An implementation architecture for scenario-based simulations'. Together they form a unique fingerprint.
- 1 Finished
Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19