An implementation architecture for scenario-based simulations

Raja Lala, J.T. Jeuring, Jordy Van Dortmont

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

26 Downloads (Pure)

Abstract

The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.
Original languageEnglish
Title of host publicationIntelligent Tutoring Systems
Subtitle of host publication13th International Conference, ITS 2016
EditorsAlessandro Micarelli, John Stamper, Kitty Panourgia
PublisherSpringer
DOIs
Publication statusPublished - Jun 2016
EventIntelligent Tutoring Systems: 13th International Conference, ITS 2016 - Zagreb, Croatia
Duration: 7 Jun 201610 Jun 2016
https://link.springer.com/book/10.1007%2F978-3-319-39583-8?page=2#toc

Publication series

SeriesLecture Notes in Computer Science
Volume9684

Conference

ConferenceIntelligent Tutoring Systems
Abbreviated titleITS 2016
CountryCroatia
CityZagreb
Period7/06/1610/06/16
Internet address

Keywords

  • communication skill
  • implementation architecture
  • communication scenario
  • scenario editor
  • scenario based simulation
  • authoring tool

Fingerprint Dive into the research topics of 'An implementation architecture for scenario-based simulations'. Together they form a unique fingerprint.

  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Lala, R., Jeuring, J. T., & Van Dortmont, J. (2016). An implementation architecture for scenario-based simulations. In A. Micarelli, J. Stamper, & K. Panourgia (Eds.), Intelligent Tutoring Systems: 13th International Conference, ITS 2016 Springer. Lecture Notes in Computer Science, Vol.. 9684 https://doi.org/10.1007/978-3-319-39583-8