An implementation architecture for scenario-based simulations

Raja Lala, J.T. Jeuring, Jordy Van Dortmont

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

6 Downloads (Pure)

Abstract

The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.
Original languageEnglish
Title of host publicationIntelligent Tutoring Systems
Subtitle of host publication13th International Conference, ITS 2016
EditorsAlessandro Micarelli, John Stamper, Kitty Panourgia
PublisherSpringer
DOIs
Publication statusPublished - Jun 2016
EventIntelligent Tutoring Systems: 13th International Conference, ITS 2016 - Zagreb, Croatia
Duration: 7 Jun 201610 Jun 2016
https://link.springer.com/book/10.1007%2F978-3-319-39583-8?page=2#toc

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume9684

Conference

ConferenceIntelligent Tutoring Systems
Abbreviated titleITS 2016
CountryCroatia
CityZagreb
Period7/06/1610/06/16
Internet address

Fingerprint

Students
Communication
Logistics
Feedback
Serious games

Keywords

  • communication skill
  • implementation architecture
  • communication scenario
  • scenario editor
  • scenario based simulation
  • authoring tool

Cite this

Lala, R., Jeuring, J. T., & Van Dortmont, J. (2016). An implementation architecture for scenario-based simulations. In A. Micarelli, J. Stamper, & K. Panourgia (Eds.), Intelligent Tutoring Systems: 13th International Conference, ITS 2016 (Lecture Notes in Computer Science; Vol. 9684). Springer. https://doi.org/10.1007/978-3-319-39583-8
Lala, Raja ; Jeuring, J.T. ; Van Dortmont, Jordy. / An implementation architecture for scenario-based simulations. Intelligent Tutoring Systems: 13th International Conference, ITS 2016. editor / Alessandro Micarelli ; John Stamper ; Kitty Panourgia. Springer, 2016. (Lecture Notes in Computer Science).
@inproceedings{6b3c950fc6984fd3af38aef34d9d1b2d,
title = "An implementation architecture for scenario-based simulations",
abstract = "The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.",
keywords = "communication skill, implementation architecture, communication scenario, scenario editor, scenario based simulation, authoring tool",
author = "Raja Lala and J.T. Jeuring and {Van Dortmont}, Jordy",
year = "2016",
month = "6",
doi = "10.1007/978-3-319-39583-8",
language = "English",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
editor = "Micarelli, {Alessandro } and Stamper, {John } and Panourgia, {Kitty }",
booktitle = "Intelligent Tutoring Systems",

}

Lala, R, Jeuring, JT & Van Dortmont, J 2016, An implementation architecture for scenario-based simulations. in A Micarelli, J Stamper & K Panourgia (eds), Intelligent Tutoring Systems: 13th International Conference, ITS 2016. Lecture Notes in Computer Science, vol. 9684, Springer, Intelligent Tutoring Systems, Zagreb, Croatia, 7/06/16. https://doi.org/10.1007/978-3-319-39583-8

An implementation architecture for scenario-based simulations. / Lala, Raja; Jeuring, J.T.; Van Dortmont, Jordy.

Intelligent Tutoring Systems: 13th International Conference, ITS 2016. ed. / Alessandro Micarelli; John Stamper; Kitty Panourgia. Springer, 2016. (Lecture Notes in Computer Science; Vol. 9684).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

TY - GEN

T1 - An implementation architecture for scenario-based simulations

AU - Lala, Raja

AU - Jeuring, J.T.

AU - Van Dortmont, Jordy

PY - 2016/6

Y1 - 2016/6

N2 - The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.

AB - The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.

KW - communication skill

KW - implementation architecture

KW - communication scenario

KW - scenario editor

KW - scenario based simulation

KW - authoring tool

U2 - 10.1007/978-3-319-39583-8

DO - 10.1007/978-3-319-39583-8

M3 - Conference article in proceeding

T3 - Lecture Notes in Computer Science

BT - Intelligent Tutoring Systems

A2 - Micarelli, Alessandro

A2 - Stamper, John

A2 - Panourgia, Kitty

PB - Springer

ER -

Lala R, Jeuring JT, Van Dortmont J. An implementation architecture for scenario-based simulations. In Micarelli A, Stamper J, Panourgia K, editors, Intelligent Tutoring Systems: 13th International Conference, ITS 2016. Springer. 2016. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-39583-8