Projects per year
Abstract
Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of code- smells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress.
Original language | English |
---|---|
Title of host publication | iLRN 2017 Coimbra |
Subtitle of host publication | Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference |
Editors | D. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, C. Gütl |
Publisher | Verlag der Technischen Universität Graz |
Pages | 197-204 |
ISBN (Electronic) | 978 - 3 - 85125 - 530 - 0 |
DOIs | |
Publication status | Published - 2017 |
Event | Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017 - Coimbra, Portugal Duration: 26 Jun 2017 → 29 Jun 2017 https://immersivelrn.org/ilrn2017/ |
Conference
Conference | Immersive Learning Research Network |
---|---|
Abbreviated title | iLRN 2017 |
Country/Territory | Portugal |
City | Coimbra |
Period | 26/06/17 → 29/06/17 |
Internet address |
Keywords
- communication
- scenario
- editor
- simulation
- authoring tool
- evaluation
- adaption
Fingerprint
Dive into the research topics of 'Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research