Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training

Raja Lala, J.T. Jeuring, Timo Overbeek

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Abstract

    Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of code- smells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress.
    Original languageEnglish
    Title of host publicationiLRN 2017 Coimbra
    Subtitle of host publicationWorkshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference
    EditorsD. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, C. Gütl
    PublisherVerlag der Technischen Universität Graz
    Pages197-204
    ISBN (Electronic)978 - 3 - 85125 - 530 - 0
    DOIs
    Publication statusPublished - 2017
    EventImmersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017 - Coimbra, Portugal
    Duration: 26 Jun 201729 Jun 2017
    https://immersivelrn.org/ilrn2017/

    Conference

    ConferenceImmersive Learning Research Network
    Abbreviated titleiLRN 2017
    CountryPortugal
    CityCoimbra
    Period26/06/1729/06/17
    Internet address

    Keywords

    • communication
    • scenario
    • editor
    • simulation
    • authoring tool
    • evaluation
    • adaption

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

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    1/02/1531/07/19

    Project: Research

    Cite this

    Lala, R., Jeuring, J. T., & Overbeek, T. (2017). Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training. In D. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, & C. Gütl (Eds.), iLRN 2017 Coimbra: Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference (pp. 197-204). Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-530-0-34