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Abstract
Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of code- smells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress.
Original language | English |
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Title of host publication | iLRN 2017 Coimbra |
Subtitle of host publication | Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference |
Editors | D. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, C. Gütl |
Publisher | Verlag der Technischen Universität Graz |
Pages | 197-204 |
ISBN (Electronic) | 978 - 3 - 85125 - 530 - 0 |
DOIs | |
Publication status | Published - 2017 |
Event | Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017 - Coimbra, Portugal Duration: 26 Jun 2017 → 29 Jun 2017 https://immersivelrn.org/ilrn2017/ |
Conference
Conference | Immersive Learning Research Network |
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Abbreviated title | iLRN 2017 |
Country/Territory | Portugal |
City | Coimbra |
Period | 26/06/17 → 29/06/17 |
Internet address |
Keywords
- communication
- scenario
- editor
- simulation
- authoring tool
- evaluation
- adaption
Fingerprint
Dive into the research topics of 'Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19
Project: Research