Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training

Raja Lala, J.T. Jeuring, Timo Overbeek

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of code- smells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress.
Original languageEnglish
Title of host publicationiLRN 2017 Coimbra
Subtitle of host publicationWorkshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference
EditorsD. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, C. Gütl
PublisherVerlag der Technischen Universität Graz
Pages197-204
ISBN (Electronic)978 - 3 - 85125 - 530 - 0
DOIs
Publication statusPublished - 2017
EventImmersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017 - Coimbra, Portugal
Duration: 26 Jun 201729 Jun 2017
https://immersivelrn.org/ilrn2017/

Conference

ConferenceImmersive Learning Research Network
Abbreviated titleiLRN 2017
CountryPortugal
CityCoimbra
Period26/06/1729/06/17
Internet address

Fingerprint

Communication

Keywords

  • communication
  • scenario
  • editor
  • simulation
  • authoring tool
  • evaluation
  • adaption

Cite this

Lala, R., Jeuring, J. T., & Overbeek, T. (2017). Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training. In D. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, & C. Gütl (Eds.), iLRN 2017 Coimbra: Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference (pp. 197-204). Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-530-0-34
Lala, Raja ; Jeuring, J.T. ; Overbeek, Timo. / Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training. iLRN 2017 Coimbra: Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference. editor / D. Beck ; C. Allison ; L. Morgado ; J. Pirker ; F. Khosmood ; J. Richter ; C. Gütl. Verlag der Technischen Universität Graz, 2017. pp. 197-204
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abstract = "Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of code- smells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress.",
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Lala, R, Jeuring, JT & Overbeek, T 2017, Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training. in D Beck, C Allison, L Morgado, J Pirker, F Khosmood, J Richter & C Gütl (eds), iLRN 2017 Coimbra: Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, pp. 197-204, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17. https://doi.org/10.3217/978-3-85125-530-0-34

Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training. / Lala, Raja; Jeuring, J.T.; Overbeek, Timo.

iLRN 2017 Coimbra: Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference. ed. / D. Beck; C. Allison; L. Morgado; J. Pirker; F. Khosmood; J. Richter; C. Gütl. Verlag der Technischen Universität Graz, 2017. p. 197-204.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Lala R, Jeuring JT, Overbeek T. Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training. In Beck D, Allison C, Morgado L, Pirker J, Khosmood F, Richter J, Gütl C, editors, iLRN 2017 Coimbra: Workshop, Long and Short Paper , and Poster Proceedings from the Third Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz. 2017. p. 197-204 https://doi.org/10.3217/978-3-85125-530-0-34