Architectures for developing multiuser, immersive learning scenarios

Rob Nadolski, Hans Hummel, Aad Slootmaker, Wim Van der Vegt

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    Multi-user immersive learning scenarios hold strong potential for life long learning as they can support the acquisition of higher order skills in an effective, efficient and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often inadequately tuned for learning. First, this study aims to identify architectures that more effectively support the development of multi-user immersive learning scenarios. Second, this study takes up the challenge to define and assemble more flexible architectures that cater for fast and easy development, which will become important in the current period of economic breakdown. Third, this study describes how such architectures should enable research into guidelines for multi-user immersive learning scenario design and development. This study outlines a method for defining and setting up such architectures by using experts and existing literature.
    Original languageEnglish
    Pages (from-to)825-852
    Number of pages28
    JournalSimulation & Gaming
    Issue number6
    Publication statusPublished - Dec 2012


    • serious games
    • architectures
    • immersive learning
    • EMERGO


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