Artificial intelligence moving serious gaming: Presenting reusable game AI components

  • Wim Westera*
  • , Rui Prada
  • , Samuel Mascarenhas
  • , Pedro A. Santos
  • , João Dias
  • , Manuel Guimarães
  • , Konstantinos. Georgiadis
  • , Enkhbold Nyamsuren
  • , Kiavash Bahreini
  • , Zerrin Yumak
  • , Chris Christyowidiasmoro
  • , Mihai Dascalu
  • , Gabriel Gutu-Robu
  • , Stefan Ruseti
  • *Corresponding author for this work

    Research output: Contribution to journalArticleAcademicpeer-review

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    Abstract

    This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game platforms. Serious game AI functionalities include player modelling (real-time facial emotion recognition, automated difficulty adaptation, stealth assessment), natural language processing (sentiment analysis and essay scoring on free texts), and believable non-playing characters (emotional and socio-cultural, non-verbal bodily motion, and lip-synchronised speech), respectively. The reuse of these components enables game developers to develop high quality serious games at reduced costs and in shorter periods of time. All these components are open source software and can be freely downloaded from the newly launched portal at gamecomponents.eu. The components come with detailed installation manuals and tutorial videos. All components have been applied and validated in serious games that were tested with real end-users.
    Original languageEnglish
    Pages (from-to)351-380
    Number of pages30
    JournalEducation and Information Technologies
    Volume25
    Issue number1
    Early online date30 Jul 2019
    DOIs
    Publication statusPublished - Jan 2020

    Keywords

    • Artificial Intelligence
    • Artificial intelligence
    • COMMUNICATION
    • Component-based architecture
    • FRAMEWORK
    • Game Development
    • Game development
    • Intelligent tutoring systems
    • SKILLS
    • STEALTH ASSESSMENT
    • Serious Games
    • Serious games
    • Software Reuse
    • Software reuse
    • component-based Architecture
    • intelligent tutoring systems

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