Assessing Engagement in an Emotionally-Adaptive Applied Game

Boyan Bontchev, Dessislava Vassileva

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Abstract

In recent years, the interest to the area of computer games for educational purposes increased due to their positive outcomes and effects in technology-enhanced learning. One of their chief merits is retaining the learning motivation and engagement of players during all time of the game. Therefore, it is necessary educational games to be able to adjust their features such as task difficulty, object speed, learning content, etc. according to the current emotional state of the player and, as well, to his/her playing style. In this paper, we present a dynamic mechanism for affective game adaptation based on both emotion and arousal estimation. The mechanism is implemented within an applied video game named “Rush for Gold” designed for implicit recognition of playing or learning styles. The paper outlines, analyzes and discusses results of an experimental study related to player´s engagement in affective applied adaptation.
Original languageEnglish
Title of host publicationProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality
EditorsFrancisco José García-Peñalvo
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages747-754
DOIs
Publication statusPublished - 1 Nov 2016
Externally publishedYes
EventFourth International Conference on Technological Ecosystems for Enhancing Multiculturality - Salamanca, Spain
Duration: 2 Nov 20164 Nov 2016
https://dl.acm.org/citation.cfm?id=3012430&picked=prox

Conference

ConferenceFourth International Conference on Technological Ecosystems for Enhancing Multiculturality
Abbreviated titleTEEM'16
Country/TerritorySpain
CitySalamanca
Period2/11/164/11/16
Internet address

Keywords

  • applied game
  • adaptation
  • engagement
  • emotion
  • arousal
  • EDA
  • playing style

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