Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and <e-Adventure>

Daniel Burgos*, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández Manjón, Rob Koper

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    25 Downloads (Pure)

    Abstract

    Electronic games and simulations (eGames) are a valuable support for adaptive learning. This adaptation can be based on different inputs, such as the user´s performance, behaviour or cognitive load. Both adaptation and eGames can be modelled with IMS Learning Design or integrated from an external resource. In this article we show the relation between IMS Learning Design and the <e-Adventure> Project when it comes to authoring adaptive Units of Learning integrated with eGames. We first describe the challenges of this objective and the several different solutions on authoring and integration. We also describe the content-centered authoring approach in <e-Adventure>, and the need for a communication service with IMS LD that makes a bi-directional influence on the user’s adaptive learning experience. At the end, we describe a practical example that illustrates how an adaptive IMS LD Unit of Learning with an integrated <e-Adventure> eGame is developed.
    Original languageEnglish
    Pages (from-to)252-268
    Number of pages17
    JournalInternational Journal of Learning Technology
    Volume3
    Issue number3
    DOIs
    Publication statusPublished - 17 Oct 2007

    Keywords

    • Authoring
    • Adaptive learning
    • IMS Learning Design
    • <e Adventure>

    Fingerprint

    Dive into the research topics of 'Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and <e-Adventure>'. Together they form a unique fingerprint.

    Cite this