Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, the TwoA improves balancing of player's motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. These improvements are validated using multi-agent simulations.
Original languageEnglish
Title of host publicationAdvances in Computer Games. ACG 2017
Subtitle of host publication15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers
EditorsMark Winands, H. Jaap van den Herik, Walter Kosters
PublisherSpringer International Publishing AG
Pages201-212
ISBN (Electronic)978-3-319-71649-7
ISBN (Print)978-3-319-71648-0
DOIs
Publication statusPublished - 2017
EventFifteenth International Conference on Advances in Computer Games - Leiden, Netherlands
Duration: 3 Jul 20175 Jul 2017
https://acg2017.wordpress.com/

Publication series

NameLecture Notes in Computer Science
PublisherSPRINGER
Volume10664
ISSN (Electronic)0302-9743

Conference

ConferenceFifteenth International Conference on Advances in Computer Games
Abbreviated titleACG 2017
CountryNetherlands
CityLeiden
Period3/07/175/07/17
Internet address

Fingerprint

Serious games

Keywords

  • TwoA
  • learning
  • adaptation
  • assessment
  • serious games

Cite this

Nyamsuren, E., van der Vegt, G. W., & Westera, W. (2017). Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. In M. Winands, H. J. van den Herik, & W. Kosters (Eds.), Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers (pp. 201-212). (Lecture Notes in Computer Science; Vol. 10664). Springer International Publishing AG. https://doi.org/10.1007/978-3-319-71649-7_17, https://doi.org/10.1007/978-3-319-71649-7_17
Nyamsuren, E. ; van der Vegt, G.W. ; Westera, W. / Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. editor / Mark Winands ; H. Jaap van den Herik ; Walter Kosters. Springer International Publishing AG, 2017. pp. 201-212 (Lecture Notes in Computer Science).
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abstract = "We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, the TwoA improves balancing of player's motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. These improvements are validated using multi-agent simulations.",
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Nyamsuren, E, van der Vegt, GW & Westera, W 2017, Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. in M Winands, HJ van den Herik & W Kosters (eds), Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. Lecture Notes in Computer Science, vol. 10664, Springer International Publishing AG, pp. 201-212, Fifteenth International Conference on Advances in Computer Games, Leiden, Netherlands, 3/07/17. https://doi.org/10.1007/978-3-319-71649-7_17, https://doi.org/10.1007/978-3-319-71649-7_17

Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. / Nyamsuren, E.; van der Vegt, G.W.; Westera, W.

Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. ed. / Mark Winands; H. Jaap van den Herik; Walter Kosters. Springer International Publishing AG, 2017. p. 201-212 (Lecture Notes in Computer Science; Vol. 10664).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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AB - We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, the TwoA improves balancing of player's motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. These improvements are validated using multi-agent simulations.

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Nyamsuren E, van der Vegt GW, Westera W. Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. In Winands M, van den Herik HJ, Kosters W, editors, Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. Springer International Publishing AG. 2017. p. 201-212. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-71649-7_17, https://doi.org/10.1007/978-3-319-71649-7_17