Projects per year
We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, the TwoA improves balancing of player's motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. These improvements are validated using multi-agent simulations.
|Title of host publication||Advances in Computer Games. ACG 2017|
|Subtitle of host publication||15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers|
|Editors||Mark Winands, H. Jaap van den Herik, Walter Kosters|
|Place of Publication||Cham|
|Publisher||Springer International Publishing AG|
|Number of pages||12|
|Publication status||Published - 2017|
|Event||Fifteenth International Conference on Advances in Computer Games - Leiden, Netherlands|
Duration: 3 Jul 2017 → 5 Jul 2017
|Series||Lecture Notes in Computer Science|
|Conference||Fifteenth International Conference on Advances in Computer Games|
|Abbreviated title||ACG 2017|
|Period||3/07/17 → 5/07/17|
- serious games
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- 1 Finished
Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19