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Abstract
The massive student participation in Computer Supported Collaborative
Learning (CSCL) sessions from online classrooms requires intense tutor
engagement to track and evaluate individual student participation. In this study,
we investigate how the time evolution of messages predicts students’ participation
using two models – a linear regression and a Random Forest model.
A corpus of 10 chats involving 47 students was scored by 4 human experts and
used to evaluate our models. Our analysis shows that students’ pauses length
between consecutive messages within a discussion is the strongest participation
predictor accounting for R2 ¼ :796 variance in the human estimations while
using a Random Forest model. Our results provide an extended basis for the
automated assessment of student participation in collaborative online
discussions.
Original language | English |
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Title of host publication | The Interplay of Data, Technology, Place and People for Smart Learning |
Subtitle of host publication | Proceedings of the 3rd International Conference on Smart Learning Ecosystems and Regional Development |
Editors | Hendrik Knoche, Elvira Popescu, Antonio Cartelli |
Publisher | Springer |
Pages | 177-185 |
Number of pages | 9 |
Publication status | Published - 1 Jun 2018 |
Externally published | Yes |
Event | 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018): The Interplay of Data, Technology, Place and People for Smart Learning - Aalborg, Denmark Duration: 23 May 2018 → 25 May 2018 |
Publication series
Series | Smart Innovation, Systems and Technologies (SIST) |
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Volume | 95 |
Conference
Conference | 3rd Int. Conf. on Smart Learning Ecosystems and Regional Development (SLERD 2018) |
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Country/Territory | Denmark |
City | Aalborg |
Period | 23/05/18 → 25/05/18 |
Keywords
- CSCL
- Time series analysis
- Automated evaluation of participation
- RAGE
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Dive into the research topics of 'Automated Prediction of Student Participation in Collaborative Dialogs Using Time Series Analyses'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research