TY - GEN
T1 - Bolstering Stealth Assessment in Serious Games
AU - Georgiadis, Konstantinos
AU - Faber, Tjitske
AU - Westera, Wim
PY - 2019/11/27
Y1 - 2019/11/27
N2 - Stealth assessment is an unobtrusive assessment methodology in serious games that use digital player traces to make inferences of players’ expertise level over competencies. Although various proofs of stealth assessment’s validity have been reported, its application is a complex, laborious, and time-consuming process. To bolster the applicability of stealth assessment in serious games; a generic stealth assessment tool (GSAT) has been proposed, which uses machine learning techniques to reason over competence constructs, player log data and assess player performance. Current study provides empirical validation of GSAT by applying it to a real-world game, the abcdeSIM game, which was designed to train medical care workers to act effectively medical emergency situations. GSAT demonstrated, while relying on a Gaussian Naive Bayes Network, to be highly robust and reliable, achieving a three-level assessment accuracy of 96%, as compared with a reference score model defined by experts. By this result, this study contributes to the alleviation of stealth assessment’s applicability issues and hence promotes its wider uptake by the serious game community.
AB - Stealth assessment is an unobtrusive assessment methodology in serious games that use digital player traces to make inferences of players’ expertise level over competencies. Although various proofs of stealth assessment’s validity have been reported, its application is a complex, laborious, and time-consuming process. To bolster the applicability of stealth assessment in serious games; a generic stealth assessment tool (GSAT) has been proposed, which uses machine learning techniques to reason over competence constructs, player log data and assess player performance. Current study provides empirical validation of GSAT by applying it to a real-world game, the abcdeSIM game, which was designed to train medical care workers to act effectively medical emergency situations. GSAT demonstrated, while relying on a Gaussian Naive Bayes Network, to be highly robust and reliable, achieving a three-level assessment accuracy of 96%, as compared with a reference score model defined by experts. By this result, this study contributes to the alleviation of stealth assessment’s applicability issues and hence promotes its wider uptake by the serious game community.
KW - ABCDE-method
KW - Generic tool
KW - Machine learning
KW - Serious games
KW - Statistical model
KW - Stealth assessment
KW - Stepwise regression
U2 - 10.1007/978-3-030-34350-7_21
DO - 10.1007/978-3-030-34350-7_21
M3 - Conference Article in proceeding
SN - 9783030343491
T3 - Lecture Notes in Computer Science (LNCS)
SP - 211
EP - 220
BT - Games and Learning Alliance
A2 - Liapis, Antonios
A2 - Yannakakis, Georgios N.
A2 - Gentile, Manuel
A2 - , Manuel Ninaus
PB - Springer
CY - Cham
T2 - 8th International Conference on Games and Learning Alliance
Y2 - 27 November 2019 through 29 November 2019
ER -