TY - CONF
T1 - Can ims learning design be used to model computer-based educational games?
AU - Burgos, Daniel
AU - Tattersall, Colin
AU - Koper, Rob
N1 - DS_Description: Burgos, D., Tattersall, C., & Koper, R. (2006). Can IMS Learning Design be used to model computer-based educational games? BINARIA Magazine. Issue 5. 2006. Madrid: European University of Madrid.
DS_Sponsorship:UNFOLD Project/ProLearn Project
PY - 2006/5/1
Y1 - 2006/5/1
N2 - IMS Learning Design (IMS LD, 2003) is a pedagogically expressive specification to model
Units of Learning (UoL). IMS LD’s generality implies that it should also be capable of
modelling computer-based educational games. Issues on synchronization, grouping, multirole
playing, timing, collaborative working, dynamic feedback, adaptive learning and more
are implicit or explicit in educational gaming and can be approached with it. Also, a
framework must be defined to describe what is considered as an educational game. Many
games, both commercial and free, are described as educational ones yet the educational
character of a game depends on the objectives, the context and the moment when it is run. In
order to support this definition, we will establish a classification of educational games that
we will use to define their relationship with IMS LD, as well. Furthermore, this article will
provide some answers to general questions about IMS LD coming from a broad study of a
concrete field, as educational games is.
AB - IMS Learning Design (IMS LD, 2003) is a pedagogically expressive specification to model
Units of Learning (UoL). IMS LD’s generality implies that it should also be capable of
modelling computer-based educational games. Issues on synchronization, grouping, multirole
playing, timing, collaborative working, dynamic feedback, adaptive learning and more
are implicit or explicit in educational gaming and can be approached with it. Also, a
framework must be defined to describe what is considered as an educational game. Many
games, both commercial and free, are described as educational ones yet the educational
character of a game depends on the objectives, the context and the moment when it is run. In
order to support this definition, we will establish a classification of educational games that
we will use to define their relationship with IMS LD, as well. Furthermore, this article will
provide some answers to general questions about IMS LD coming from a broad study of a
concrete field, as educational games is.
KW - IMS Learning Design
KW - Educational game
KW - Unit of Learning
M3 - Paper
ER -