Projects per year
Abstract
We present and describe CiF-CK — a social agent
architecture that models reasoning about persistent social interactions
to improve narrative engagement and play experience
for human interactors. The architecture is inspired by McCoy
et al’s Comme il-Faut (CiF) architecture that represented rich
social interactions between agents that included emotions, social
and relationship contexts, and longer term mood. The key
contribution of this work is in adapting the richness of social
interactions from CiF to a first-person interaction experience
and a released distribution of its implementation on the Skyrim
game engine. The released modification has been successful in
the player community for the popular game.
Original language | English |
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Title of host publication | 2017 Conference on Computational Intelligence in Games |
Publisher | IEEE |
Publication status | Published - 2017 |
Externally published | Yes |
Event | 2017 Conference on Computational Intelligence in Games - New York University, New York, United States Duration: 22 Aug 2017 → 25 Aug 2017 http://www.cig2017.com/ |
Conference
Conference | 2017 Conference on Computational Intelligence in Games |
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Abbreviated title | CiG2017 |
Country/Territory | United States |
City | New York |
Period | 22/08/17 → 25/08/17 |
Internet address |
Keywords
- Games
- Computer architecture
- Artificial intelligence
- Engines
- Tools
- PROM
- Computational modeling
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Dive into the research topics of 'CiF-CK: An Architecture for Social NPCs in Commercial Games'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research