CiF-CK: An Architecture for Social NPCs in Commercial Games

Manuel Guimarães, Pedro A. Santos, Arnav Jhala

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Fingerprint

Dive into the research topics of 'CiF-CK: An Architecture for Social NPCs in Commercial Games'. Together they form a unique fingerprint.

Keyphrases

Computer Science

Psychology