ClientSideGameStorageAsset

Research output: Non-textual formSoftwareAcademic

Abstract

This RAGE T2.4c - Client Side Game Storage Asset allows a developer to define and store (model)data in a tree structure. Each node in such model, can define its own datatype and preferred storage location (or inherited the location). Structure and data are stored separately to allow restoring a model from multiple storage locations. As storage locations: the RAGE Game Storage Server, Local Storage and In-Game Storage (read-only) are foreseen as well as marking data to be transient (so not persisted). The asset currently supports two storage formats for its data: Json and Xml. Json is to be used for storage at the RAGE Game Storage Server and Local Storage, Xml can be used by Local Storage only. Both formats are lossless so not only the values are restored but also the exact data type. The asset is developed under the EU-RAGE project as client software, to be integrated into (mobile) games.
Original languageEnglish
Place of PublicationHeerlen
PublisherOpen Universiteit Nederland
Media of outputOnline
Publication statusPublished - 7 Sep 2017

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Keywords

  • serious game
  • storage asset
  • storage component
  • RAGE

Cite this

@misc{2cf1c245bc1a4fe3b34065f92aface07,
title = "ClientSideGameStorageAsset",
abstract = "This RAGE T2.4c - Client Side Game Storage Asset allows a developer to define and store (model)data in a tree structure. Each node in such model, can define its own datatype and preferred storage location (or inherited the location). Structure and data are stored separately to allow restoring a model from multiple storage locations. As storage locations: the RAGE Game Storage Server, Local Storage and In-Game Storage (read-only) are foreseen as well as marking data to be transient (so not persisted). The asset currently supports two storage formats for its data: Json and Xml. Json is to be used for storage at the RAGE Game Storage Server and Local Storage, Xml can be used by Local Storage only. Both formats are lossless so not only the values are restored but also the exact data type. The asset is developed under the EU-RAGE project as client software, to be integrated into (mobile) games.",
keywords = "serious game, storage asset, storage component, RAGE",
author = "{Vegt van der}, Wim",
year = "2017",
month = "9",
day = "7",
language = "English",
publisher = "Open Universiteit Nederland",

}

Vegt van der, W, ClientSideGameStorageAsset, 2017, Software, Open Universiteit Nederland, Heerlen.
ClientSideGameStorageAsset. Vegt van der, Wim (Author). 2017. Heerlen : Open Universiteit Nederland.

Research output: Non-textual formSoftwareAcademic

TY - ADVS

T1 - ClientSideGameStorageAsset

AU - Vegt van der, Wim

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Y1 - 2017/9/7

N2 - This RAGE T2.4c - Client Side Game Storage Asset allows a developer to define and store (model)data in a tree structure. Each node in such model, can define its own datatype and preferred storage location (or inherited the location). Structure and data are stored separately to allow restoring a model from multiple storage locations. As storage locations: the RAGE Game Storage Server, Local Storage and In-Game Storage (read-only) are foreseen as well as marking data to be transient (so not persisted). The asset currently supports two storage formats for its data: Json and Xml. Json is to be used for storage at the RAGE Game Storage Server and Local Storage, Xml can be used by Local Storage only. Both formats are lossless so not only the values are restored but also the exact data type. The asset is developed under the EU-RAGE project as client software, to be integrated into (mobile) games.

AB - This RAGE T2.4c - Client Side Game Storage Asset allows a developer to define and store (model)data in a tree structure. Each node in such model, can define its own datatype and preferred storage location (or inherited the location). Structure and data are stored separately to allow restoring a model from multiple storage locations. As storage locations: the RAGE Game Storage Server, Local Storage and In-Game Storage (read-only) are foreseen as well as marking data to be transient (so not persisted). The asset currently supports two storage formats for its data: Json and Xml. Json is to be used for storage at the RAGE Game Storage Server and Local Storage, Xml can be used by Local Storage only. Both formats are lossless so not only the values are restored but also the exact data type. The asset is developed under the EU-RAGE project as client software, to be integrated into (mobile) games.

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M3 - Software

PB - Open Universiteit Nederland

CY - Heerlen

ER -

Vegt van der W (Author). ClientSideGameStorageAsset Heerlen: Open Universiteit Nederland. 2017.