TY - JOUR
T1 - Collage, a Collaborative Learning Design Editor Based on Patterns
AU - Hernández-Leo, Davinia
AU - Villasclaras-Fernández, Eloy
AU - Jorrín-Abellán, Iván
AU - Asensio-Pérez, Juan
AU - Dimitriadis, Yannis
AU - Ruiz-Requies, Inés
AU - Rubia-Avi, Bartolomé
N1 - DS_Citation:Hernández-Leo, D., Asensio-Pérez, J.I., Dimitriadis, Y. Computational Representation of Collaborative Learning Flow Patterns Using IMS Learning Desing Educational Technology & Society, Available at http://www.ifets.info/journals/8_4/9.pdf. 8(4):75-89, October 2005.
PY - 2006/1/1
Y1 - 2006/1/1
N2 - CSCL (Computer-Supported Collaborative Learning) constitutes a significant field that has drawn the attention of many researchers and practitioners (Dillenbourg, 2002). This domain is characterized by the coexistence of very different expectations, requirements, knowledge and interests posed by both collaborative learning practitioners and experts in information and communication technologies. In other words, CSCL is an
intrinsically interdisciplinary field that implies a need for mutual understanding among the implied stakeholders. This need demands the active participation of all these stakeholders during the whole development cycle of CSCL solutions. Participatory Design (PD) approaches (Muller & Kuhn, 1993) propose a diversity of theories, practices, etc. with the goal of working directly with users and other stakeholders in the design of social systems. That is, PD methodologies define processes where users and developers work together during a certain period of
time, while they identify the requirements of an application. In the CSCL case, it has been shown that it is not efficient enough to simply perform the identification and analysis of requirements for the development of CSCL solutions that support effective ways of learning. Collaborative learning practitioners also become active players
in the process of customizing technological solutions to their particular needs in every learning situation. PD poses a new requirement that CSCL developers should tackle: how to obtain technological solutions for collaborative learning capable of being particularized/customized by practitioners that usually do not have technological skills.
AB - CSCL (Computer-Supported Collaborative Learning) constitutes a significant field that has drawn the attention of many researchers and practitioners (Dillenbourg, 2002). This domain is characterized by the coexistence of very different expectations, requirements, knowledge and interests posed by both collaborative learning practitioners and experts in information and communication technologies. In other words, CSCL is an
intrinsically interdisciplinary field that implies a need for mutual understanding among the implied stakeholders. This need demands the active participation of all these stakeholders during the whole development cycle of CSCL solutions. Participatory Design (PD) approaches (Muller & Kuhn, 1993) propose a diversity of theories, practices, etc. with the goal of working directly with users and other stakeholders in the design of social systems. That is, PD methodologies define processes where users and developers work together during a certain period of
time, while they identify the requirements of an application. In the CSCL case, it has been shown that it is not efficient enough to simply perform the identification and analysis of requirements for the development of CSCL solutions that support effective ways of learning. Collaborative learning practitioners also become active players
in the process of customizing technological solutions to their particular needs in every learning situation. PD poses a new requirement that CSCL developers should tackle: how to obtain technological solutions for collaborative learning capable of being particularized/customized by practitioners that usually do not have technological skills.
KW - IMS LD
KW - CSCL
KW - Learning flow
KW - patterns
KW - authoring tool
M3 - Article
SN - 1176-3647
VL - 9
SP - 58
EP - 71
JO - Educational Technology & Society
JF - Educational Technology & Society
IS - 1
ER -