The authors of Chapter 7 advocate the use of reusable software. They adduce a number of reasons, the most important one being that reusable software provides a perfect foundation for generic learning activities. In this commentary I do not challenge the basic soundness of their arguments. Rather, I try to argue that their approach should be taken one step further, from generic learning activities to generic educational designs, and from design specific software to design agnostic software.
- learning objects