Computer Game-based Learning: Applied Game Development Made Simpler

Enkhbold Nyamsuren

Research output: Contribution to conferencePosterAcademic

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Abstract

The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initiative that aims to offer an ecosystem to support serious games’ development and use. Its two main objectives are to provide technologies for computer game-based pedagogy and learning and to establish an online platform for managing and sharing these technologies. Examples technologies are but not limited to real-time player performance assessment and game difficulty adaptation, emotion recognition from facial expressions, social gamification, and authoring tools for in-game storytelling and dialogues. These technologies are offered as open-source reusable tools that are freely available to serious game developers. The online platform aims to simplify the steps for sharing, maintaining, and searching tools by offering various features such as metadata annotation and serious game taxonomy. It also can serve as a social platform to stimulate discussion between various groups of stakeholders such as developers and educators. Furthermore, the online platform also offers to list technologies developed outside of the RAGE project with the aim of exposing these technologies to the applied gaming communities across Europe. In the poster presentation, we will provide further details about aims, objectives, and challenges within the RAGE project as well as possible future directions beyond the project’s scope
Original languageEnglish
Publication statusPublished - 4 Dec 2017
EventInternational PLAYTrack Conference 2017. - Aarhus, Denmark
Duration: 4 Dec 20176 Dec 2017

Conference

ConferenceInternational PLAYTrack Conference 2017.
CountryDenmark
CityAarhus
Period4/12/176/12/17

Fingerprint

Computer games
Ecosystems
Taxonomies
Metadata
Serious games

Keywords

  • Game-based learning
  • Game development
  • RAGE

Cite this

Nyamsuren, E. (2017). Computer Game-based Learning: Applied Game Development Made Simpler. Poster session presented at International PLAYTrack Conference 2017., Aarhus, Denmark.
Nyamsuren, Enkhbold. / Computer Game-based Learning: Applied Game Development Made Simpler. Poster session presented at International PLAYTrack Conference 2017., Aarhus, Denmark.
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note = "International PLAYTrack Conference 2017. ; Conference date: 04-12-2017 Through 06-12-2017",

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Nyamsuren, E 2017, 'Computer Game-based Learning: Applied Game Development Made Simpler' International PLAYTrack Conference 2017., Aarhus, Denmark, 4/12/17 - 6/12/17, .

Computer Game-based Learning: Applied Game Development Made Simpler. / Nyamsuren, Enkhbold.

2017. Poster session presented at International PLAYTrack Conference 2017., Aarhus, Denmark.

Research output: Contribution to conferencePosterAcademic

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T1 - Computer Game-based Learning: Applied Game Development Made Simpler

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PY - 2017/12/4

Y1 - 2017/12/4

N2 - The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initiative that aims to offer an ecosystem to support serious games’ development and use. Its two main objectives are to provide technologies for computer game-based pedagogy and learning and to establish an online platform for managing and sharing these technologies. Examples technologies are but not limited to real-time player performance assessment and game difficulty adaptation, emotion recognition from facial expressions, social gamification, and authoring tools for in-game storytelling and dialogues. These technologies are offered as open-source reusable tools that are freely available to serious game developers. The online platform aims to simplify the steps for sharing, maintaining, and searching tools by offering various features such as metadata annotation and serious game taxonomy. It also can serve as a social platform to stimulate discussion between various groups of stakeholders such as developers and educators. Furthermore, the online platform also offers to list technologies developed outside of the RAGE project with the aim of exposing these technologies to the applied gaming communities across Europe. In the poster presentation, we will provide further details about aims, objectives, and challenges within the RAGE project as well as possible future directions beyond the project’s scope

AB - The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initiative that aims to offer an ecosystem to support serious games’ development and use. Its two main objectives are to provide technologies for computer game-based pedagogy and learning and to establish an online platform for managing and sharing these technologies. Examples technologies are but not limited to real-time player performance assessment and game difficulty adaptation, emotion recognition from facial expressions, social gamification, and authoring tools for in-game storytelling and dialogues. These technologies are offered as open-source reusable tools that are freely available to serious game developers. The online platform aims to simplify the steps for sharing, maintaining, and searching tools by offering various features such as metadata annotation and serious game taxonomy. It also can serve as a social platform to stimulate discussion between various groups of stakeholders such as developers and educators. Furthermore, the online platform also offers to list technologies developed outside of the RAGE project with the aim of exposing these technologies to the applied gaming communities across Europe. In the poster presentation, we will provide further details about aims, objectives, and challenges within the RAGE project as well as possible future directions beyond the project’s scope

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M3 - Poster

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Nyamsuren E. Computer Game-based Learning: Applied Game Development Made Simpler. 2017. Poster session presented at International PLAYTrack Conference 2017., Aarhus, Denmark.