TY - JOUR
T1 - Computer games and learning:
T2 - The relationship between design, gameplay and outcomes
AU - Bastiaens, Theo
AU - Schrader, Claudia
N1 - DS_Citation:Schrader, C., & Bastiaens, Th. J. (2012). Computer games and learning: The relationship between design, gameplay and outcomes. Journal of Interactive Learning Research, 23, 251-271.
PY - 2012/7/3
Y1 - 2012/7/3
N2 - This article provides an insight into the effectiveness of edu- cational computer games. Based on a literature research, the effectiveness is illustrated in detail with regard to the ques- tions: what characterize educational computer games, how do learners learn from it and what are the learning outcomes? although games are connected with the hope of better learn- ing through learners’ activities, its effectiveness has been criticized. To further advance game research and design de- cisions, the question is discussed from a cognitive load per- spective and emotional point of view of learners that consider important variables when designing educational computer games. in line with this question, a literatur review is done on researchers’ own study, in which an exemplary empirical sup- port for learners’ cognitive load through learning with games was found. Finally, the article ends with some comments on the relationship of instructional design to effective games by outlining and discussing implications for educational prac- tice that integrate not only learning outcomes of games but also the cognitive processes and emotions of learners during gameplaying.
AB - This article provides an insight into the effectiveness of edu- cational computer games. Based on a literature research, the effectiveness is illustrated in detail with regard to the ques- tions: what characterize educational computer games, how do learners learn from it and what are the learning outcomes? although games are connected with the hope of better learn- ing through learners’ activities, its effectiveness has been criticized. To further advance game research and design de- cisions, the question is discussed from a cognitive load per- spective and emotional point of view of learners that consider important variables when designing educational computer games. in line with this question, a literatur review is done on researchers’ own study, in which an exemplary empirical sup- port for learners’ cognitive load through learning with games was found. Finally, the article ends with some comments on the relationship of instructional design to effective games by outlining and discussing implications for educational prac- tice that integrate not only learning outcomes of games but also the cognitive processes and emotions of learners during gameplaying.
KW - Design of computer games
M3 - Article
SN - 1093-023X
VL - 23
SP - 251
EP - 271
JO - Journal of Interactive Learning Research
JF - Journal of Interactive Learning Research
IS - 3
ER -