Content Validity of Game-based Assessment: Case study of a Serious Game for ICT managers in training

Hans Hummel, Desirée Joosten-ten Brinke, Rob Nadolski, Liesbeth Baartman

    Research output: Contribution to journalArticleAcademicpeer-review

    9 Citations (Web of Science)
    100 Downloads (Pure)
    Original languageEnglish
    Pages (from-to)225-240
    JournalTechnology, Pedagogy and Education
    Volume26
    Issue number2
    DOIs
    Publication statusPublished - 6 Jun 2016

    Keywords

    • serious games,
    • seamless assessment
    • content validation method
    • game scenarios
    • professional competence

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