Content Validity of Game-based Assessment: Case study of a Serious Game for ICT managers in training

    Research output: Contribution to journalArticleAcademicpeer-review

    36 Downloads (Pure)

    Abstract

    Serious games foster the acquisition of complex problem solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be implemented in serious gaming in a way that assures content validity. The core of our validation method entails mapping learning activities (as contained in the game scenario) on performance indicators and outputs (as derived from formal attainment levels). We present how we have elaborated and applied the method on an assessment game for ICT managers in secondary vocational education. We describe the procedure and extent to which this assessement is content valid compared to face-toface assessment.
    Original languageEnglish
    Pages (from-to)225-240
    JournalTechnology, Pedagogy and Education
    Volume26
    Issue number2
    DOIs
    Publication statusPublished - 6 Jun 2016

    Keywords

    • serious games,
    • seamless assessment
    • content validation method
    • game scenarios
    • professional competence

    Fingerprint

    Dive into the research topics of 'Content Validity of Game-based Assessment: Case study of a Serious Game for ICT managers in training'. Together they form a unique fingerprint.

    Cite this