Abstract
Serious games foster the acquisition of complex problem solving skills. Assessment of such
skills should be in line with instruction, and within a serious game environment its content
validity should equal face-to-face assessment. Research on assessment in serious gaming has
remained rather scarce. This article shows how assessment can be implemented in serious
gaming in a way that assures content validity. The core of our validation method entails mapping
learning activities (as contained in the game scenario) on performance indicators and outputs (as
derived from formal attainment levels). We present how we have elaborated and applied the
method on an assessment game for ICT managers in secondary vocational education. We
describe the procedure and extent to which this assessement is content valid compared to face-toface
assessment.
Original language | English |
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Pages (from-to) | 225-240 |
Journal | Technology, Pedagogy and Education |
Volume | 26 |
Issue number | 2 |
DOIs | |
Publication status | Published - 6 Jun 2016 |
Keywords
- serious games,
- seamless assessment
- content validation method
- game scenarios
- professional competence