“Convince Woody”, a serious game on competence development in a distributed collaborative environment

Fabien Girardin, Eleni Boursinou, Ayman Moghnieh

    Research output: Contribution to conferencePaperAcademic

    Abstract

    In this paper, we present the adaptation of a serious game in the context of an elearning framework supporting distributed social networks. The game, “Convince Woody” takes stage in the digital movie production highlighting the problem of managing the competence development dimension involved in interdependent yet highly spread organizations. Our first objective is to demonstrate the utility of serious games in complex cooperative environments and converge on the provision of a suitable environment forvalidating and evaluating informal learning perspectives in an e-learning framework. Secondly, the pilot will prove a state-of-the-art environment for revising remote collaboration from an asynchronous communication perspective in order to evaluate the relevant tools’ efficiency in responding to the needs of our scenario. Lastly, we plan to explore the use of synchronous and asynchronous collaborative tools to maintain the flow of information, the interaction and the cooperation.
    Original languageEnglish
    Publication statusPublished - 4 Dec 2006

    Keywords

    • e-Learning
    • serious games
    • simulation
    • computer-supported collaborative
    • social software
    • competence development

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