Creating Engaging Experiences in MOOCs through In-Course Redeemable Rewards

Alejandro Ortega-Arranz, Marco Kalz, Alejandra Martínez-Monés

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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    Abstract

    Gamification strategies have been proposed to mitigate student disengagement and dropouts in massive online environments, due to the positive results shown by these strategies at lower scales. Among various gamification strategies, redeemable rewards have been identified as an effective element to intrinsically motivate students and increase their engagement in educational settings, including MOOCs. Yet, effective design, implementation and enactment of this gamification strategy in MOOC contexts might face new challenges, given the unique characteristics of these learning settings such as massiveness. As an attempt to help teachers use redeemable rewards in MOOCs, this paper analyzes the characteristics of MOOCs that influence its integration and presents a proposal of a system supporting the design, implementation and enactment of such rewards. The envisioned system is illustrated by a scenario that describes the main features of this system for teachers and students.
    Original languageEnglish
    Title of host publication2018 IEEE Global Engineering Education Conference (EDUCON 2018)
    Subtitle of host publicationProceedings of a meeting held 17-20 April 2018, Santa Cruz de Tenerife, Spain.
    PublisherIEEE
    Pages1875-1882
    Number of pages8
    ISBN (Electronic)9781538629574
    ISBN (Print)9781538629581
    DOIs
    Publication statusPublished - 1 Feb 2018
    Event IEEE Global Engineering Education Conference - Santa Cruz de Tenerife, Canary Islands, Spain
    Duration: 17 Apr 201820 Apr 2018

    Conference

    Conference IEEE Global Engineering Education Conference
    Abbreviated titleEDUCON
    Country/TerritorySpain
    CitySanta Cruz de Tenerife, Canary Islands
    Period17/04/1820/04/18

    Keywords

    • Engagement
    • Gamification
    • MOOCs
    • Motivation
    • Rewards

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