Abstract
Gamification strategies have been proposed to mitigate student disengagement and dropouts in massive online environments, due to the positive results shown by these strategies at lower scales. Among various gamification strategies, redeemable rewards have been identified as an effective element to intrinsically motivate students and increase their engagement in educational settings, including MOOCs. Yet, effective design, implementation and enactment of this gamification strategy in MOOC contexts might face new challenges, given the unique characteristics of these learning settings such as massiveness. As an attempt to help teachers use redeemable rewards in MOOCs, this paper analyzes the characteristics of MOOCs that influence its integration and presents a proposal of a system supporting the design, implementation and enactment of such rewards. The envisioned system is illustrated by a scenario that describes the main features of this system for teachers and students.
Original language | English |
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Title of host publication | 2018 IEEE Global Engineering Education Conference (EDUCON 2018) |
Subtitle of host publication | Proceedings of a meeting held 17-20 April 2018, Santa Cruz de Tenerife, Spain. |
Publisher | IEEE |
Pages | 1875-1882 |
Number of pages | 8 |
ISBN (Electronic) | 9781538629574 |
ISBN (Print) | 9781538629581 |
DOIs | |
Publication status | Published - 1 Feb 2018 |
Event | IEEE Global Engineering Education Conference - Santa Cruz de Tenerife, Canary Islands, Spain Duration: 17 Apr 2018 → 20 Apr 2018 |
Conference
Conference | IEEE Global Engineering Education Conference |
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Abbreviated title | EDUCON |
Country/Territory | Spain |
City | Santa Cruz de Tenerife, Canary Islands |
Period | 17/04/18 → 20/04/18 |
Keywords
- Engagement
- Gamification
- MOOCs
- Motivation
- Rewards