D1.1 – Applied gaming asset methodology

Wim Westera, Stefanov Krassen, Wim Van der Vegt, Enkhbold Nyamsuren, Kiavash Bahreini, Eric Kluijfhout, Pedro Moreno Ger, Manuel Freire Moran, Atanas Georgiev, Alexander Grigorov, Pavel Boytchev, Dai Griffiths, Baltasar Fernandez Manjon, Samuel Mascarenhas, Ivan Martinez Ortiz, Matthias Hemmje

    Research output: Book/ReportDeliverableAcademic

    24 Downloads (Pure)

    Abstract

    Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE project defines, develops, distributes and maintains a series of applied gaming software assets through a high-level methodology and infrastructure that are needed to support the work in the project, as well as after the project has ended. The asset creation methodology, the quality assurance considerations and the asset metadata requirements are merged together and implemented into a single asset creation wizard, which supports and guides asset owners through the process of asset submission to the Ecosystem portal. It complements the metadata editor that was developed earlier, but which in some respects turned out to be demanding for asset developers. The wizard was used and evaluated by all RAGE’s asset developers. Also, the metadata-viewer tool is briefly explained in this deliverable. Already before the (soft) external launch of the ecosystem portal, which is scheduled in month 36 (January 2018) external parties will be involved to explore the asset creation system and make judgements about its usability. Overall, the asset creation part and its alignment with the RAGE ecosystem portal has now been fully covered.
    Original languageEnglish
    Publication statusPublished - 1 Jun 2017

    Keywords

    • RAGE
    • gaming assets
    • methodology
    • infrastructure

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