D1.4 – First version applied gaming asset methodology

Pavel Boytchev, Dai Griffiths, Paul Hollins, Baltasar Fernandez Magnon, Ivan Martinez Ortiz, Wim Westera, Stefanov Krassen, Wim Van der Vegt, Enkhbold Nyamsuren, Pablo Moreno Ger, Manuel Freire, Atanas Georgiev, Alexander Grigorov

Research output: Book/ReportDeliverable

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Abstract

This deliverable (D1.4) is an intermediate document, expressly included to inform the first project review about RAGE’s methodology of software asset creation and management. The final version of the methodology description (D1.1) will be delivered in Month 29. The document explains how the RAGE project defines, develops, distributes and maintains a series of applied gaming software assets that it aims to make available. It describes a high-level methodology and infrastructure that are needed to support the work in the project as well as after the project has ended.
Original languageEnglish
Publication statusPublished - 1 Jul 2016

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assets
methodology
infrastructure
management
software

Keywords

  • RAGE
  • software asset creation
  • software creation methodology
  • software management methodology
  • software creation infrastructure
  • software management infrastructure

Cite this

Boytchev, P., Griffiths, D., Hollins, P., Fernandez Magnon, B., Martinez Ortiz, I., Westera, W., ... Grigorov, A. (2016). D1.4 – First version applied gaming asset methodology.
Boytchev, Pavel ; Griffiths, Dai ; Hollins, Paul ; Fernandez Magnon, Baltasar ; Martinez Ortiz, Ivan ; Westera, Wim ; Krassen, Stefanov ; Van der Vegt, Wim ; Nyamsuren, Enkhbold ; Moreno Ger, Pablo ; Freire, Manuel ; Georgiev, Atanas ; Grigorov, Alexander. / D1.4 – First version applied gaming asset methodology. 2016.
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keywords = "RAGE, software asset creation, software creation methodology, software management methodology, software creation infrastructure, software management infrastructure",
author = "Pavel Boytchev and Dai Griffiths and Paul Hollins and {Fernandez Magnon}, Baltasar and {Martinez Ortiz}, Ivan and Wim Westera and Stefanov Krassen and {Van der Vegt}, Wim and Enkhbold Nyamsuren and {Moreno Ger}, Pablo and Manuel Freire and Atanas Georgiev and Alexander Grigorov",
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Boytchev, P, Griffiths, D, Hollins, P, Fernandez Magnon, B, Martinez Ortiz, I, Westera, W, Krassen, S, Van der Vegt, W, Nyamsuren, E, Moreno Ger, P, Freire, M, Georgiev, A & Grigorov, A 2016, D1.4 – First version applied gaming asset methodology.

D1.4 – First version applied gaming asset methodology. / Boytchev, Pavel; Griffiths, Dai; Hollins, Paul; Fernandez Magnon, Baltasar; Martinez Ortiz, Ivan; Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Moreno Ger, Pablo; Freire, Manuel; Georgiev, Atanas; Grigorov, Alexander.

2016.

Research output: Book/ReportDeliverable

TY - BOOK

T1 - D1.4 – First version applied gaming asset methodology

AU - Boytchev, Pavel

AU - Griffiths, Dai

AU - Hollins, Paul

AU - Fernandez Magnon, Baltasar

AU - Martinez Ortiz, Ivan

AU - Westera, Wim

AU - Krassen, Stefanov

AU - Van der Vegt, Wim

AU - Nyamsuren, Enkhbold

AU - Moreno Ger, Pablo

AU - Freire, Manuel

AU - Georgiev, Atanas

AU - Grigorov, Alexander

PY - 2016/7/1

Y1 - 2016/7/1

N2 - This deliverable (D1.4) is an intermediate document, expressly included to inform the first project review about RAGE’s methodology of software asset creation and management. The final version of the methodology description (D1.1) will be delivered in Month 29. The document explains how the RAGE project defines, develops, distributes and maintains a series of applied gaming software assets that it aims to make available. It describes a high-level methodology and infrastructure that are needed to support the work in the project as well as after the project has ended.

AB - This deliverable (D1.4) is an intermediate document, expressly included to inform the first project review about RAGE’s methodology of software asset creation and management. The final version of the methodology description (D1.1) will be delivered in Month 29. The document explains how the RAGE project defines, develops, distributes and maintains a series of applied gaming software assets that it aims to make available. It describes a high-level methodology and infrastructure that are needed to support the work in the project as well as after the project has ended.

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KW - software creation methodology

KW - software management methodology

KW - software creation infrastructure

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M3 - Deliverable

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ER -

Boytchev P, Griffiths D, Hollins P, Fernandez Magnon B, Martinez Ortiz I, Westera W et al. D1.4 – First version applied gaming asset methodology. 2016.