D1.4 – First version applied gaming asset methodology

Pavel Boytchev, Dai Griffiths, Paul Hollins, Baltasar Fernandez Magnon, Ivan Martinez Ortiz, Wim Westera, Stefanov Krassen, Wim Van der Vegt, Enkhbold Nyamsuren, Pablo Moreno Ger, Manuel Freire, Atanas Georgiev, Alexander Grigorov

    Research output: Book/ReportDeliverable

    6 Downloads (Pure)

    Abstract

    This deliverable (D1.4) is an intermediate document, expressly included to inform the first project review about RAGE’s methodology of software asset creation and management. The final version of the methodology description (D1.1) will be delivered in Month 29. The document explains how the RAGE project defines, develops, distributes and maintains a series of applied gaming software assets that it aims to make available. It describes a high-level methodology and infrastructure that are needed to support the work in the project as well as after the project has ended.
    Original languageEnglish
    Publication statusPublished - 1 Jul 2016

    Keywords

    • RAGE
    • software asset creation
    • software creation methodology
    • software management methodology
    • software creation infrastructure
    • software management infrastructure

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Boytchev, P., Griffiths, D., Hollins, P., Fernandez Magnon, B., Martinez Ortiz, I., Westera, W., Krassen, S., Van der Vegt, W., Nyamsuren, E., Moreno Ger, P., Freire, M., Georgiev, A., & Grigorov, A. (2016). D1.4 – First version applied gaming asset methodology.