D1.4 – First version applied gaming asset methodology

Pavel Boytchev, Dai Griffiths, Paul Hollins, Baltasar Fernandez Magnon, Ivan Martinez Ortiz, Wim Westera, Stefanov Krassen, Wim Van der Vegt, Enkhbold Nyamsuren, Pablo Moreno Ger, Manuel Freire, Atanas Georgiev, Alexander Grigorov

    Research output: Book/ReportDeliverable

    65 Downloads (Pure)

    Abstract

    This deliverable (D1.4) is an intermediate document, expressly included to inform the first project review about RAGE’s methodology of software asset creation and management. The final version of the methodology description (D1.1) will be delivered in Month 29. The document explains how the RAGE project defines, develops, distributes and maintains a series of applied gaming software assets that it aims to make available. It describes a high-level methodology and infrastructure that are needed to support the work in the project as well as after the project has ended.
    Original languageEnglish
    Publication statusPublished - 1 Jul 2016

    Keywords

    • RAGE
    • software asset creation
    • software creation methodology
    • software management methodology
    • software creation infrastructure
    • software management infrastructure

    Fingerprint

    Dive into the research topics of 'D1.4 – First version applied gaming asset methodology'. Together they form a unique fingerprint.

    Cite this