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Abstract
This document describes the first bundle of core WP2 (user data analytics) client side
components, including their specifications, usecases, and working prototypes.
Included assets contain a description of their current status, and links to their full designs and downloadable versions.
This deliverable only describes operational SW assets (even though beta) that are tested and documented. It should be noted, however, that various additional software assets (2.2d Cognitive Capacity Measurement and 2.3a Realtime Emotion Detection) are near completion for inclusion in games during the first pilot round. Those assets are still scheduled for inclusion in the final bundle deliverable D2.2.
Original language | English |
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Publication status | Published - 1 Jul 2016 |
Keywords
- applied game
- serious game
- software asset
- RAGE
- re-use
- client
Fingerprint
Dive into the research topics of 'D2.3 First bundle of client-side components'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research