D3.3 – First Social Gamification Assets

Kam Star, Ben Hirsch, Jared Glass, Jack Coldridge, James Allsopp, Ellis Spice, Felix Wentworth

    Research output: Book/ReportDeliverable

    Abstract

    This deliverable is software, as such this document is abridged to be as succinct as possible, the extended descriptions and detailed documentation for the software are online. The document consists of two parts, part one describes the first bundle of social gamification assets developed in WP3, part two presents mock-ups of the RAGE ecosystem gamification. In addition to the software outline, included in part one is a short market analysis of existing gamification solutions, outline rationale for combining the three social gamification assets into one unified asset, and the branding exercise to make the assets more developer friendly.Online links to the source code, binaries, demo and documentation for the assets are provided. The combined assets offer game developers as well as a wide range of software developers the opportunity to readily enhance existing games or digital platforms with multiplayer gamification functionalities, catering for both competitive and cooperative game dynamics. The solution consist of a flexible client-server solution which can run either as a cloud-based service, serving many games or have specific instances for individual games as necessary.
    Original languageEnglish
    Publication statusPublished - 1 Jul 2016

    Keywords

    • RAGE
    • gamification asset
    • software asset
    • ecosystem gamification

    Fingerprint

    Dive into the research topics of 'D3.3 – First Social Gamification Assets'. Together they form a unique fingerprint.

    Cite this