D3.5 – First Storytelling Framework

Samuel Mascarenhas, Rui Prada, Pedro A. Santos, Kam Star, Manuel Freire Moran

    Research output: Book/ReportDeliverableAcademic

    Abstract

    This document presents the first release of the project’s storytelling framework, which is composed by two assets. The purpose of this framework is to facilitate the use of interactive storytelling for the development of applied games. More precisely, the framework is meant to aid developers in the creation of game scenarios where both players and autonomous characters are playing an active role in a narrative that unfolds according to their actions. The document describes the current state for the assets that are part of this framework, also providing links to the source code of the assets as well as associated demonstrations and documentation. The primary audience for the contents of this deliverable are the game developers that will use the proposed framework in their development process. The information about the specific RAGE use cases that are using the framework is written in Deliverable 4.2.
    Original languageEnglish
    Publication statusPublished - 1 Jul 2016

    Fingerprint

    Demonstrations
    Serious games

    Keywords

    • RAGE
    • storytelling framework
    • applied games
    • game scenario
    • software asset

    Cite this

    Mascarenhas, S., Prada, R., Santos, P. A., Star, K., & Freire Moran, M. (2016). D3.5 – First Storytelling Framework.
    Mascarenhas, Samuel ; Prada, Rui ; Santos, Pedro A. ; Star, Kam ; Freire Moran, Manuel. / D3.5 – First Storytelling Framework. 2016.
    @book{b450f25683ca4586a4fa71cba9e05b17,
    title = "D3.5 – First Storytelling Framework",
    abstract = "This document presents the first release of the project’s storytelling framework, which is composed by two assets. The purpose of this framework is to facilitate the use of interactive storytelling for the development of applied games. More precisely, the framework is meant to aid developers in the creation of game scenarios where both players and autonomous characters are playing an active role in a narrative that unfolds according to their actions. The document describes the current state for the assets that are part of this framework, also providing links to the source code of the assets as well as associated demonstrations and documentation. The primary audience for the contents of this deliverable are the game developers that will use the proposed framework in their development process. The information about the specific RAGE use cases that are using the framework is written in Deliverable 4.2.",
    keywords = "RAGE, storytelling framework, applied games, game scenario, software asset",
    author = "Samuel Mascarenhas and Rui Prada and Santos, {Pedro A.} and Kam Star and {Freire Moran}, Manuel",
    year = "2016",
    month = "7",
    day = "1",
    language = "English",

    }

    Mascarenhas, S, Prada, R, Santos, PA, Star, K & Freire Moran, M 2016, D3.5 – First Storytelling Framework.

    D3.5 – First Storytelling Framework. / Mascarenhas, Samuel; Prada, Rui; Santos, Pedro A.; Star, Kam; Freire Moran, Manuel.

    2016.

    Research output: Book/ReportDeliverableAcademic

    TY - BOOK

    T1 - D3.5 – First Storytelling Framework

    AU - Mascarenhas, Samuel

    AU - Prada, Rui

    AU - Santos, Pedro A.

    AU - Star, Kam

    AU - Freire Moran, Manuel

    PY - 2016/7/1

    Y1 - 2016/7/1

    N2 - This document presents the first release of the project’s storytelling framework, which is composed by two assets. The purpose of this framework is to facilitate the use of interactive storytelling for the development of applied games. More precisely, the framework is meant to aid developers in the creation of game scenarios where both players and autonomous characters are playing an active role in a narrative that unfolds according to their actions. The document describes the current state for the assets that are part of this framework, also providing links to the source code of the assets as well as associated demonstrations and documentation. The primary audience for the contents of this deliverable are the game developers that will use the proposed framework in their development process. The information about the specific RAGE use cases that are using the framework is written in Deliverable 4.2.

    AB - This document presents the first release of the project’s storytelling framework, which is composed by two assets. The purpose of this framework is to facilitate the use of interactive storytelling for the development of applied games. More precisely, the framework is meant to aid developers in the creation of game scenarios where both players and autonomous characters are playing an active role in a narrative that unfolds according to their actions. The document describes the current state for the assets that are part of this framework, also providing links to the source code of the assets as well as associated demonstrations and documentation. The primary audience for the contents of this deliverable are the game developers that will use the proposed framework in their development process. The information about the specific RAGE use cases that are using the framework is written in Deliverable 4.2.

    KW - RAGE

    KW - storytelling framework

    KW - applied games

    KW - game scenario

    KW - software asset

    M3 - Deliverable

    BT - D3.5 – First Storytelling Framework

    ER -

    Mascarenhas S, Prada R, Santos PA, Star K, Freire Moran M. D3.5 – First Storytelling Framework. 2016.