D6.2 – Summary, Analysis, Road-mapping and Production of Training materials: RAGE – WP6 – D6.2

Jana Mertens, Matthias Hemmje, Dominic Heutelbeck, W. Westera, Ruben Riestra

Research output: Book/ReportDeliverableAcademic

16 Downloads (Pure)

Abstract

Deliverable 6.2 describes and summarizes the final results of the population of the RAGE Ecosystem portal (EP) with information, knowledge and training material. The core version of the EP and its services are tested and validated. The next step will be to make the EP a long-lasting, self-sustaining Portal. For this purpose, the functionalities for selling and buying, the shop system, were set up and are ready to be launched as part of the foreseen commercial exploitation of the EP as core element of the RAGE Ecosystem. Library, Media Archive, Software Repository are prepared to be systematically expanded by incoming external resources, and the Social network interoperability support is in place. Tutorials explain how to use the portal and how to make components or how to create specific aspects of applied games. The content of this deliverable is part of the operational documentation prepared for the teams involved in the roll-out of the RAGE Ecosystem, thus representing its first priority audience.
Original languageEnglish
PublisherRAGE project
Number of pages77
Publication statusPublished - 2019

Fingerprint

road
selling
functionality
documentation
exploitation
social network
resources

Keywords

  • RAGE
  • ecosystem portal

Cite this

Mertens, J., Hemmje, M., Heutelbeck, D., Westera, W., & Riestra, R. (2019). D6.2 – Summary, Analysis, Road-mapping and Production of Training materials: RAGE – WP6 – D6.2. RAGE project.
Mertens, Jana ; Hemmje, Matthias ; Heutelbeck, Dominic ; Westera, W. ; Riestra, Ruben. / D6.2 – Summary, Analysis, Road-mapping and Production of Training materials : RAGE – WP6 – D6.2. RAGE project, 2019. 77 p.
@book{0a28b3b6012e46cbb0460d4357e1e605,
title = "D6.2 – Summary, Analysis, Road-mapping and Production of Training materials: RAGE – WP6 – D6.2",
abstract = "Deliverable 6.2 describes and summarizes the final results of the population of the RAGE Ecosystem portal (EP) with information, knowledge and training material. The core version of the EP and its services are tested and validated. The next step will be to make the EP a long-lasting, self-sustaining Portal. For this purpose, the functionalities for selling and buying, the shop system, were set up and are ready to be launched as part of the foreseen commercial exploitation of the EP as core element of the RAGE Ecosystem. Library, Media Archive, Software Repository are prepared to be systematically expanded by incoming external resources, and the Social network interoperability support is in place. Tutorials explain how to use the portal and how to make components or how to create specific aspects of applied games. The content of this deliverable is part of the operational documentation prepared for the teams involved in the roll-out of the RAGE Ecosystem, thus representing its first priority audience.",
keywords = "RAGE, ecosystem portal",
author = "Jana Mertens and Matthias Hemmje and Dominic Heutelbeck and W. Westera and Ruben Riestra",
year = "2019",
language = "English",
publisher = "RAGE project",
address = "Netherlands",

}

D6.2 – Summary, Analysis, Road-mapping and Production of Training materials : RAGE – WP6 – D6.2. / Mertens, Jana; Hemmje, Matthias; Heutelbeck, Dominic; Westera, W.; Riestra, Ruben.

RAGE project, 2019. 77 p.

Research output: Book/ReportDeliverableAcademic

TY - BOOK

T1 - D6.2 – Summary, Analysis, Road-mapping and Production of Training materials

T2 - RAGE – WP6 – D6.2

AU - Mertens, Jana

AU - Hemmje, Matthias

AU - Heutelbeck, Dominic

AU - Westera, W.

AU - Riestra, Ruben

PY - 2019

Y1 - 2019

N2 - Deliverable 6.2 describes and summarizes the final results of the population of the RAGE Ecosystem portal (EP) with information, knowledge and training material. The core version of the EP and its services are tested and validated. The next step will be to make the EP a long-lasting, self-sustaining Portal. For this purpose, the functionalities for selling and buying, the shop system, were set up and are ready to be launched as part of the foreseen commercial exploitation of the EP as core element of the RAGE Ecosystem. Library, Media Archive, Software Repository are prepared to be systematically expanded by incoming external resources, and the Social network interoperability support is in place. Tutorials explain how to use the portal and how to make components or how to create specific aspects of applied games. The content of this deliverable is part of the operational documentation prepared for the teams involved in the roll-out of the RAGE Ecosystem, thus representing its first priority audience.

AB - Deliverable 6.2 describes and summarizes the final results of the population of the RAGE Ecosystem portal (EP) with information, knowledge and training material. The core version of the EP and its services are tested and validated. The next step will be to make the EP a long-lasting, self-sustaining Portal. For this purpose, the functionalities for selling and buying, the shop system, were set up and are ready to be launched as part of the foreseen commercial exploitation of the EP as core element of the RAGE Ecosystem. Library, Media Archive, Software Repository are prepared to be systematically expanded by incoming external resources, and the Social network interoperability support is in place. Tutorials explain how to use the portal and how to make components or how to create specific aspects of applied games. The content of this deliverable is part of the operational documentation prepared for the teams involved in the roll-out of the RAGE Ecosystem, thus representing its first priority audience.

KW - RAGE

KW - ecosystem portal

M3 - Deliverable

BT - D6.2 – Summary, Analysis, Road-mapping and Production of Training materials

PB - RAGE project

ER -