D6.6 – Summary, Analysis, Road-mapping and Production of Training materials

Jana Becker, Holger Brocks, Matthias Hemmje, Christina Steiner

    Research output: Book/ReportDeliverableAcademic

    Abstract

    This deliverable summarizes, validates and explains the purpose and concept behind the RAGE knowledge and innovation management platform as a self-sustainable Ecosystem, supporting innovation processes in the Applied Gaming (AG) industry. The Ecosystem portal will be developed with particular consideration of the demand and requirements of small and medium sized game developing companies, education providers and related stakeholders like AG researchers and AG end-users. The innovation potential of the new platform underlies the following factors: a huge, mostly entire collection of community specific knowledge (e.g., content like media objects, software components and best practices), a structured approach of knowledge access, search and browse, collaboration tools as well as social network analysis tools to foster efficient knowledge creation and transformation processes into marketable technology assets. The deliverable provides an overview of the current status and the remaining work to come, preceding the final version in month 48 of the RAGE project.
    Original languageEnglish
    Publication statusPublished - 1 Jul 2016

    Keywords

    • applied gaming
    • RAGE
    • ecosystem
    • portal

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Becker, J., Brocks, H., Hemmje, M., & Steiner, C. (2016). D6.6 – Summary, Analysis, Road-mapping and Production of Training materials.