D7.1 - Summary Report of Business Models

Paul Hollins, Li Yuan, Pedro A. Santos, Jana Becker, Ruben Riestra

    Research output: Book/ReportDeliverableAcademic

    Abstract

    This report provides a comparative analysis of the existing and emergent Business models currently employed in the Entertainment digital game industry (referred to in this report as the Leisure industry) and the “serious”, or in the context of the RAGE project and this report, the Applied Games industry. In conjunction with the accompanying WP 7.2 report providing a value chain analysis this report will inform the development of a business mode or models for the proposed RAGE ecosystem.
    Original languageEnglish
    Publication statusPublished - 1 Feb 2016

    Keywords

    • RAGE
    • serious games
    • applied games
    • business model

    Fingerprint Dive into the research topics of 'D7.1 - Summary Report of Business Models'. Together they form a unique fingerprint.

  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Hollins, P., Yuan, L., Santos, P. A., Becker, J., & Riestra, R. (2016). D7.1 - Summary Report of Business Models.