D7.1 - Summary Report of Business Models

Paul Hollins, Li Yuan, Pedro A. Santos, Jana Becker, Ruben Riestra

    Research output: Book/ReportDeliverableAcademic

    Abstract

    This report provides a comparative analysis of the existing and emergent Business models currently employed in the Entertainment digital game industry (referred to in this report as the Leisure industry) and the “serious”, or in the context of the RAGE project and this report, the Applied Games industry. In conjunction with the accompanying WP 7.2 report providing a value chain analysis this report will inform the development of a business mode or models for the proposed RAGE ecosystem.
    Original languageEnglish
    Publication statusPublished - 1 Feb 2016

    Fingerprint

    Industry
    Ecosystems
    Serious games

    Keywords

    • RAGE
    • serious games
    • applied games
    • business model

    Cite this

    Hollins, P., Yuan, L., Santos, P. A., Becker, J., & Riestra, R. (2016). D7.1 - Summary Report of Business Models.
    Hollins, Paul ; Yuan, Li ; Santos, Pedro A. ; Becker, Jana ; Riestra, Ruben. / D7.1 - Summary Report of Business Models. 2016.
    @book{ccb19d1127454e328bd35d4602f672c7,
    title = "D7.1 - Summary Report of Business Models",
    abstract = "This report provides a comparative analysis of the existing and emergent Business models currently employed in the Entertainment digital game industry (referred to in this report as the Leisure industry) and the “serious”, or in the context of the RAGE project and this report, the Applied Games industry. In conjunction with the accompanying WP 7.2 report providing a value chain analysis this report will inform the development of a business mode or models for the proposed RAGE ecosystem.",
    keywords = "RAGE, serious games, applied games, business model",
    author = "Paul Hollins and Li Yuan and Santos, {Pedro A.} and Jana Becker and Ruben Riestra",
    year = "2016",
    month = "2",
    day = "1",
    language = "English",

    }

    Hollins, P, Yuan, L, Santos, PA, Becker, J & Riestra, R 2016, D7.1 - Summary Report of Business Models.

    D7.1 - Summary Report of Business Models. / Hollins, Paul; Yuan, Li; Santos, Pedro A.; Becker, Jana; Riestra, Ruben.

    2016.

    Research output: Book/ReportDeliverableAcademic

    TY - BOOK

    T1 - D7.1 - Summary Report of Business Models

    AU - Hollins, Paul

    AU - Yuan, Li

    AU - Santos, Pedro A.

    AU - Becker, Jana

    AU - Riestra, Ruben

    PY - 2016/2/1

    Y1 - 2016/2/1

    N2 - This report provides a comparative analysis of the existing and emergent Business models currently employed in the Entertainment digital game industry (referred to in this report as the Leisure industry) and the “serious”, or in the context of the RAGE project and this report, the Applied Games industry. In conjunction with the accompanying WP 7.2 report providing a value chain analysis this report will inform the development of a business mode or models for the proposed RAGE ecosystem.

    AB - This report provides a comparative analysis of the existing and emergent Business models currently employed in the Entertainment digital game industry (referred to in this report as the Leisure industry) and the “serious”, or in the context of the RAGE project and this report, the Applied Games industry. In conjunction with the accompanying WP 7.2 report providing a value chain analysis this report will inform the development of a business mode or models for the proposed RAGE ecosystem.

    KW - RAGE

    KW - serious games

    KW - applied games

    KW - business model

    M3 - Deliverable

    BT - D7.1 - Summary Report of Business Models

    ER -

    Hollins P, Yuan L, Santos PA, Becker J, Riestra R. D7.1 - Summary Report of Business Models. 2016.