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D7.1 - Summary Report of Business Models

  • Paul Hollins
  • , Li Yuan
  • , Pedro A. Santos
  • , Jana Becker
  • , Ruben Riestra

    Research output: Book/ReportReportAcademic

    Abstract

    This report provides a comparative analysis of the existing and emergent Business models currently employed in the Entertainment digital game industry (referred to in this report as the Leisure industry) and the “serious”, or in the context of the RAGE project and this report, the Applied Games industry. In conjunction with the accompanying WP 7.2 report providing a value chain analysis this report will inform the development of a business mode or models for the proposed RAGE ecosystem.
    Original languageEnglish
    Publication statusPublished - 1 Feb 2016

    Keywords

    • RAGE
    • serious games
    • applied games
    • business model

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    • Rage: Realising an Applied Gaming Eco-system

      Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)

      European Union

      1/02/1531/07/19

      Project: Research

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