D7.2 - Summary report of Value Chain analysis

Paul Hollins, Ruben Riestra, Monica Hernandez, Jana Becker, Pedro A. Santos

    Research output: Book/ReportDeliverableAcademic


    The results presented in this deliverable depict relevant aspects of the EU based Applied Game industry and its competitive landscape. This preliminary overview of the primary target market for the RAGE ecosystem identifies some of the key issues to be further investigated by the RAGE WP7 team through stakeholders/market consultations commencing in year 2 of the project. These findings will form as an integral part of the baseline needed to formulate a sustainable exploitation strategy for the RAGE assets and ecosystem.
    Original languageEnglish
    Publication statusPublished - 1 Mar 2016


    • RAGE
    • value chain
    • serious games
    • applied games

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.


    Project: Research

    Cite this

    Hollins, P., Riestra, R., Hernandez, M., Becker, J., & Santos, P. A. (2016). D7.2 - Summary report of Value Chain analysis.