D7.6 – RAGE Asset-based business case

Paul Hollins, Ruben Riestra, Dominic Heutelbeck

Research output: Book/ReportDeliverableAcademic

Abstract

This deliverable D7.6 defines the requirements and ingredients to be used to enrich the six case studies on RAGE games and componentseach with quantitative and qualitative business case data, with a strong analytic focus on costs and benefits. The ultimate goal is to publish for each game a compelling business case on the Eco-system portal that is relevant and inspiring as an exemplar for both component developers and component users, to support further uptake and ensure impact on the game industry. This will ensure the long-term sustainability of the RAGE project outputs beyond the current funded term of the project. This deliverable should be considered in conjunction with the RAGE project exploitation plan (D9.3), which elaborates on the operational deployment of the Eco-system Business Model.
Original languageEnglish
Number of pages16
Publication statusPublished - 31 May 2018
Externally publishedYes

Keywords

  • case study
  • business case
  • asset
  • component
  • RAGE
  • applied games
  • ecosystem business case

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Hollins, P., Riestra, R., & Heutelbeck, D. (2018). D7.6 – RAGE Asset-based business case.