Design of a game-based pre-hospital resuscitation training for first responders

Marco Kalz, Birgit Schmitz, Henning Biermann, Roland Klemke, Stefaan Ternier, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review


    This paper reports about the design of a game-based training intervention for pre-hospital resuscitation training. Our underlying assumption is, that survival chances in cardiac arrest situations could be significantly improved, if bystanders would be better educated and prepared to help. Based on a discussion of problems of current training concepts and related educational the-ories a game-based learning intervention is proposed. The focus of the interven-tion is the improvement of procedural knowledge and self-efficacy of partici-pants. The game is designed on the basis of the ARLearn platform. The game context and game-design is discussed. Last but not least we discuss short-term and long-term evaluation scenarios.
    Original languageEnglish
    Title of host publicationHuman Factors in Computing and Informatics
    Subtitle of host publicationFirst International Conference, SouthCHI 2013, Maribor, Slovenia, July 1-3, 2013, Proceedings
    EditorsAndreas Holzinger, Martina Ziefle, Martin Hitz
    Place of PublicationBerlin, Heidelberg
    PublisherSpringer Heidelberg
    Number of pages10
    ISBN (Electronic)978-3-642-39062-3
    ISBN (Print)978-3-642-39061-6
    Publication statusPublished - 2013
    EventInternational Conference on Human Factors in Computing and Informatics - Maribor, Slovenia
    Duration: 1 Jul 20133 Jul 2013

    Publication series

    SeriesLecture Notes in Computer Science


    ConferenceInternational Conference on Human Factors in Computing and Informatics


    • resuscitation
    • cpr
    • EMuRgency
    • serious game
    • arlearn


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