Design Patterns for Augmented Reality Learning Games

Felix Emmerich, Roland Klemke*, Thomas Hummes

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    Abstract

    Augmented Reality (AR) is expected to receive a major uptake with the recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publication6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings
    EditorsJoão Dias , Pedro A. Santos , Remco C. Veltkamp
    Place of PublicationCham
    PublisherSpringer
    Pages161-172
    Volume10653
    ISBN (Electronic)978-3-319-71940-5
    ISBN (Print)978-3-319-71939-9
    DOIs
    Publication statusPublished - 1 Dec 2017

    Publication series

    SeriesLecture Notes in Computer Science
    ISSN0302-9743

    Keywords

    • Augmented Reality
    • Game-design Patterns
    • Interaction Patterns
    • Learning Games

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