Design Patterns for Augmented Reality Learning Games

Felix Emmerich, Roland Klemke*, Thomas Hummes

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

Augmented Reality (AR) is expected to receive a major uptake with the recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings
EditorsJoão Dias , Pedro A. Santos , Remco C. Veltkamp
Place of PublicationCham
PublisherSpringer
Pages161-172
Volume10653
ISBN (Electronic)978-3-319-71940-5
ISBN (Print)978-3-319-71939-9
DOIs
Publication statusPublished - 1 Dec 2017

Publication series

SeriesLecture Notes in Computer Science
ISSN0302-9743

Keywords

  • Augmented Reality
  • Game-design Patterns
  • Interaction Patterns
  • Learning Games

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    Emmerich, F., Klemke, R., & Hummes, T. (2017). Design Patterns for Augmented Reality Learning Games. In J. D., P. A. S., & R. C. V. (Eds.), Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings (Vol. 10653, pp. 161-172). Springer. Lecture Notes in Computer Science https://doi.org/10.1007/978-3-319-71940-5_15