Abstract
This article concerns the design of self-contained digital games for
the life-long learning context. Although the potential of games for teaching and
learning is undisputed, two main barriers hamper its wide introduction. First,
the design of such games tends to be complex, laborious and costly. Second,
the requirements for a sensible game do not necessarily coincide with the
requirements for effective learning. To solve this problem, we propose a
methodology to the design of learning games by using game design patterns
and matching these with corresponding learning functions, which is expected to
reduce design effort and help determining the right balance between game
elements and learning. First empirical results indicate that such a methodology
actually can work.
| Original language | English |
|---|---|
| Pages (from-to) | 555-569 |
| Number of pages | 15 |
| Journal | International Journal Technology Enhanced Learning |
| Volume | 3 |
| Issue number | 6 |
| DOIs | |
| Publication status | Published - 1 Dec 2011 |
Keywords
- game-based learning
- design patterns
- serious games
- learning functions
- pedagogical patterns
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Dive into the research topics of 'Design patterns for learning games'. Together they form a unique fingerprint.Research output
- 1 Article
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The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design: A Conceptual Approach
Klemke, R., Eradze, M. & Antonaci, A., Mar 2018, In: Education Sciences. 8, 1, 13 p., 25.Research output: Contribution to journal › Article › Academic › peer-review
Open Access
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