Design Perspective on the Role of Advanced Bots for Self-Guided Learning

T. Reinders, Lincoln Wood, Theo Bastiaens

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    Virtual worlds are rapidly gaining acceptance in educational settings; with bots play an important role in these environments to help learners. Authentic learning can be significantly supported by bots to help self-guided learning in authentic tasks. in this paper, we investigate what is stopping educators from making more use of bots as a valuable resource and how these barriers can be overcome. This exploratory research uses interviews with six educators, who use educational bots. We show that while the experts have 'big plans' for bot use, the current educational implementations are 'low-level' and restrictive in their application. There is further confusion about appropriate pedagogical models and how to use them effectively as more than 'prompters' or 'extras'. While creation- and control-technologies are advancing, allowing use of bots as a 'hard technology' to guide learners through routine procedures; there is a lack of resources for automation as intelligence technologies are slower to develop and may required future partnerships with external parties before they are available useable by general educators.
    Original languageEnglish
    Pages (from-to)187-199
    Number of pages13
    JournalThe International Journal of Technology, Knowledge, and Society
    Volume9
    Issue number4
    DOIs
    Publication statusPublished - 2014

    Keywords

    • informatics
    • Virtual worlds
    • Bots
    • Virtual Environments
    • Authentic Learning
    • Self-Guided Learning

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