Designing a mobile learning game to investigate the impact of role-playing on helping behavior

Birgit Schmitz, Stefaan Ternier, Roland Klemke, Marco Kalz, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    Abstract

    Despite research in mobile learning games has intensified over the last decade, there is relatively little research about how individual game mechanisms influence or change behavior. This article aims at understanding the influence of the game mechanism role-playing and investigates how it can be used to alter behavioral intention. In order to do so, we designed a mobile learning game to train Basic Life Support (BLS) and Cardiopulmonary Resuscitation (CPR). With the game we aim at improving laymen’s willingness to help in case of emergency. First, we illuminate the strand of research related to role-playing in the context of BLS and bystander CPR. Second, we describe the pedagogical framework of the mobile learning game that was designed to train BLS and introduce the game engine this development is based on. Third, we present the results from a first prototype testing, which we carried out with medical professionals as well as laymen in order to test game-play usability and interface. This article concludes by outlining the experimental setting of an upcoming study, which will use the mobile learning game to evaluate the influence of the game mechanism role-playing on the willingness to provide bystander CPR in case of emergency.
    Original languageEnglish
    Title of host publicationScaling up Learning for Sustained Impact
    Subtitle of host publication8th European Conference on Technology Enhanced Learning, EC-TEL 2013, Paphos, Cyprus, September 17-21, 2013, Proceedings
    EditorsDavinia Hernández-Leo, Tobias Ley, Ralf Klamma, Andreas Harrer
    Place of PublicationBerlin, Heidelberg
    PublisherSpringer Heidelberg
    Pages357-370
    Number of pages14
    Edition1
    ISBN (Electronic)978-3-642-40814-4
    ISBN (Print)978-3-642-40813-7
    DOIs
    Publication statusPublished - 2013
    Event8th European Conference on Technology Enhanced Learning: Scaling up Learning for Sustained Impact - Paphos, Cyprus
    Duration: 17 Sep 201321 Sep 2013
    Conference number: 8

    Publication series

    SeriesLecture Notes in Computer Science
    ISSN0302-9743

    Conference

    Conference8th European Conference on Technology Enhanced Learning
    Abbreviated titleEC-TEL 2013
    Country/TerritoryCyprus
    CityPaphos
    Period17/09/1321/09/13

    Keywords

    • games for health
    • mobile learning
    • serious games
    • behavioural intention

    Fingerprint

    Dive into the research topics of 'Designing a mobile learning game to investigate the impact of role-playing on helping behavior'. Together they form a unique fingerprint.

    Cite this