TY - CHAP
T1 - Designing Contextualized Learning
AU - Specht, Marcus
N1 - DS_Description: Specht, M. (2008). Designing Contextualized Learning. In H. H. Adelsberger, Kinshuk, J. M. Pawlowski & D. Sampson (Eds.), Handbook on Information Technologies for Education and Training (2th ed., pp. 101-111). Springer, Berlin Heidelberg 2008: International Handbook on Information Systems Series.
PY - 2008
Y1 - 2008
N2 - Contextualized and ubiquitous learning are relatively new research areas
that combine the latest developments in ubiquitous and context aware
computing with pedagogical approaches relevant to structure more situated
and context aware learning support. Searching for different backgrounds of
mobile and contextualized learning authors have identified the relations
between existing educational paradigms and new classes of mobile appli-
cations for education (Naismith, Lonsdale, Vavoula, & Sharples, 2004).
Furthermore best practices of mobile learning applications have been iden-
tified and discussed in focused workshops (Stone, Alsop, Briggs, & Tomp-
sett, 2002; Tatar, Roschelle, Vahey, & Peunel, 2002). Especially in the
area of educational field trips (Equator Project, 2003; RAFT, 2003) in the
last years innovative approaches for intuitive usage of contextualized mo-
bile interfaces have been developed. The following paper describes the motivation and background for con-
textualizing learning and illustrates the implementation of a service based
and flexible learning toolkit developed in the RAFT project for supporting
contextualized collaborative learning support.
AB - Contextualized and ubiquitous learning are relatively new research areas
that combine the latest developments in ubiquitous and context aware
computing with pedagogical approaches relevant to structure more situated
and context aware learning support. Searching for different backgrounds of
mobile and contextualized learning authors have identified the relations
between existing educational paradigms and new classes of mobile appli-
cations for education (Naismith, Lonsdale, Vavoula, & Sharples, 2004).
Furthermore best practices of mobile learning applications have been iden-
tified and discussed in focused workshops (Stone, Alsop, Briggs, & Tomp-
sett, 2002; Tatar, Roschelle, Vahey, & Peunel, 2002). Especially in the
area of educational field trips (Equator Project, 2003; RAFT, 2003) in the
last years innovative approaches for intuitive usage of contextualized mo-
bile interfaces have been developed. The following paper describes the motivation and background for con-
textualizing learning and illustrates the implementation of a service based
and flexible learning toolkit developed in the RAFT project for supporting
contextualized collaborative learning support.
KW - context
KW - learning
U2 - 10.1007/978-3-540-74155-8_6
DO - 10.1007/978-3-540-74155-8_6
M3 - Chapter
SN - 9783540741541
SN - 9783642093487
T3 - International Handbooks on Information Systems
SP - 101
EP - 111
BT - Handbook on Information Technologies for Education and Training
A2 - Adelsberger, Heimo H.
A2 - Kinshuk,
A2 - Pawlowski, Jan Martin
A2 - Sampson, Demetrios G.
PB - Springer-Verlag Berlin Heidelberg
ER -