TY - JOUR
T1 - Designing Effective Collaboration, Learning and Innovation Systems for Education Professionals
AU - Angehrn, Albert
AU - Maxwell, Katrina
AU - Luccini, Angelo
AU - Rajola, Federico
N1 - DS_Description: Angehrn, A. A., Maxwell, K., Luccini, A. M., & Rajola, F. (2009). Designing Effective Collaboration, Learning and Innovation Systems for Education Professionals. International Journal of Knowledge and Learning (IJKL), 5(3).
PY - 2009
Y1 - 2009
N2 - Designing online systems to stimulate and support knowledge exchange, collaborative learning and innovation in distributed communities of professionals is a challenging task. In this paper we document the design of CMTube, a system aimed at stimulating and supporting value-adding online interactions among a distributed group of independent higher education professionals using the same learning approach, i.e., a management simulation. CMTube is based on latest web trends and makes extensive use of video, profiling, game dynamics, agents and network visualizations in order to capture the attention and involvement of community members by generating three different types of value: connection value, actionable learning value, as well as entertainment and instant gratification value. We also discuss the assessment of these different value dimensions, as well as ongoing and planned research directions.
AB - Designing online systems to stimulate and support knowledge exchange, collaborative learning and innovation in distributed communities of professionals is a challenging task. In this paper we document the design of CMTube, a system aimed at stimulating and supporting value-adding online interactions among a distributed group of independent higher education professionals using the same learning approach, i.e., a management simulation. CMTube is based on latest web trends and makes extensive use of video, profiling, game dynamics, agents and network visualizations in order to capture the attention and involvement of community members by generating three different types of value: connection value, actionable learning value, as well as entertainment and instant gratification value. We also discuss the assessment of these different value dimensions, as well as ongoing and planned research directions.
KW - change management
KW - connection dynamics
KW - connection games
KW - intelligent social agents
KW - interactive learning
KW - knowledge management
KW - learning networks
KW - network visualization
KW - virtual communities
U2 - 10.1504/IJKL.2009.031195
DO - 10.1504/IJKL.2009.031195
M3 - Article
SN - 1741-1017
VL - 5
JO - International Journal of Knowledge and Learning (IJKL)
JF - International Journal of Knowledge and Learning (IJKL)
IS - 3
ER -