Developing a Mobile Game Environment to Support Disadvantaged Learners

Birgit Schmitz, Roland Klemke, Marcus Specht, Marvin Hoffmann, Ralf Klamma

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    Abstract

    This paper reports on the development of WeBuild, a mobile learning game designed to engage learners difficult to reach with IT learning. The development is based on a mobile game engine for the Android smart phone that was devised to support the required multiplayer and location based services. We played and tested the mobile learning game in a training facility of the building industry. The results indicate that the learners accepted the game for the low entry barriers and were motivated to use the game in an educational context. This paper describes the WeBuild prototype and the underlying game engine. Eventually, it presents results from the game session that was carried to assess interface and gameplay usability, technical functionality and motivational aspects of the game design.
    Original languageEnglish
    Title of host publicationProceedings of the: 12th IEEE International Conference on Advanced Learning Technologies
    Subtitle of host publicationICALT 2012
    EditorsBob Werner
    PublisherIEEE Computer Society Press
    Pages223-227
    Number of pages5
    ISBN (Print)978-1-4673-1642-2
    DOIs
    Publication statusPublished - 29 Oct 2012
    Event12th IEEE International Conference on Advanced Learning Technologies - Rome, Italy
    Duration: 4 Jul 20126 Jul 2012
    Conference number: 12

    Conference

    Conference12th IEEE International Conference on Advanced Learning Technologies
    Abbreviated titleICALT 2012
    Country/TerritoryItaly
    CityRome
    Period4/07/126/07/12

    Keywords

    • mobile learning
    • game based learning
    • IT learning
    • learners difficult to reach

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