Abstract
This paper reports on the development of WeBuild, a mobile learning game designed to engage learners difficult to reach with IT learning. The development is based on a mobile game engine for the Android smart phone that was devised to support the required multiplayer and location based services. We played and tested the mobile learning game in a training facility of the building industry. The results indicate that the learners accepted the game for the low entry barriers and were motivated to use the game in an educational context. This paper describes the WeBuild prototype and the underlying game engine. Eventually, it presents results from the game session that was carried to assess interface and gameplay usability, technical functionality and motivational aspects of the game design.
Original language | English |
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Title of host publication | Proceedings of the: 12th IEEE International Conference on Advanced Learning Technologies |
Subtitle of host publication | ICALT 2012 |
Editors | Bob Werner |
Publisher | IEEE Computer Society Press |
Pages | 223-227 |
Number of pages | 5 |
ISBN (Print) | 978-1-4673-1642-2 |
DOIs | |
Publication status | Published - 29 Oct 2012 |
Event | 12th IEEE International Conference on Advanced Learning Technologies - Rome, Italy Duration: 4 Jul 2012 → 6 Jul 2012 Conference number: 12 |
Conference
Conference | 12th IEEE International Conference on Advanced Learning Technologies |
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Abbreviated title | ICALT 2012 |
Country/Territory | Italy |
City | Rome |
Period | 4/07/12 → 6/07/12 |
Keywords
- mobile learning
- game based learning
- IT learning
- learners difficult to reach