Dimensions of Mobile Augmented Reality for Learning: A First Inventory

Marcus Specht, Stefaan Ternier, Wolfgang Greller

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    This article discusses technological developments and applications of mobile augmented reality (AR) and their application in learning. Augmented reality interaction design patterns are introduced and educational patterns for supporting certain learning objectives with AR approaches are discussed. The article then identifies several dimensions of a user context identified with sensors contained in mobile devices and used for the contextualization of learning experiences. Finally, an AR game concept, “Locatory”, is presented that combines a game logic with collaborative game play and personalized mobile augmented reality visualization.
    Original languageEnglish
    Pages (from-to)117-127
    Number of pages11
    JournalJournal of the Research for Educational Technology (RCET)
    Issue number1
    Publication statusPublished - 29 Dec 2011


    • Mobile Learning
    • Augmented Reality
    • interaction design


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