Projects per year
Abstract
In educational serious games, the learning curve of a player represents his/her progress in acquiring cognitive abilities and new knowledge necessary for solving the game challenges. Hence, it is very important for an adaptive serious game to have a mechanism for detection of patterns of player´s learning curve in playing time. The paper presents the application of a game adaptation method based on automatic and dynamically detection of specific learning curves at runtime within a 3D video game of car driving in various weather conditions. The method uses a client-side software component called “Player-centric rule-and-pattern-based adaptation asset” and developed within the scope of the RAGE (Realising and Applied Gaming Ecosystem) H2020 project. The component is incorporated into a 3D car driving video game in order to enable a dynamic detection of different patterns of player performance. It allows the video game scenario to be adapted to each player by providing appropriately for him/her challenges and game features. We carried out a practical experiment with students from Sofia University, Bulgaria, where we found that adaptation of game difficulty by applying the RAGE software component resulted to improved game playability.
Original language | English |
---|---|
Title of host publication | Proceedings of the 10th Annual International Conference on Education and New Learning Technologies |
Subtitle of host publication | EDULEARN2018 |
Place of Publication | Palma de Mallorca |
Publisher | IATED Academy |
Pages | 8182-8191 |
ISBN (Electronic) | 978-84-09-02709-5 |
ISBN (Print) | 978-84-09-02709-5 |
DOIs | |
Publication status | Published - 2018 |
Externally published | Yes |
Event | EDULearn18: 10th annual International Conference on Education and New Learning Technologies - Mallorca, Palma, Spain Duration: 2 Jul 2018 → 4 Jul 2018 https://iated.org/edulearn18/ |
Conference
Conference | EDULearn18 |
---|---|
Abbreviated title | EDULearn18 |
Country/Territory | Spain |
City | Palma |
Period | 2/07/18 → 4/07/18 |
Internet address |
Keywords
- game adaptation
- player learning curve
- detection
- behaviour pattern
- game component
- RAGE
Fingerprint
Dive into the research topics of 'Dynamic game adaptation based on detection of behavioral patterns in the player learning curve'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research