Abstract
Based on a previous analysis of game design patterns and related effects in an educational scenario, the
following paper presents an experimental study. In the study a course for Basic Life Support training has been
evaluated and two game design patterns have been applied to the course. The hypotheses evaluated in this paper
relate to game design patterns that have been used for learning functions, expected to enhance the learning
outcome and user experience. An experimental design has been carried out in order to get insight about effects
of individual and combined game patterns in a Basic Life Support course. Based on the according educational
objectives, the effects of two different game design patterns relevant for learning (a timer pattern and a score
pattern) have been evaluated. This game was prototypically developed targeting the application on the
healthcare domain (basic life support). The results show a significant interaction effect of the two patterns on the
learning gain, as well as a strong covariate influence of the learners’ age.
| Original language | English |
|---|---|
| Pages (from-to) | 275-285 |
| Number of pages | 11 |
| Journal | Educational Technology & Society |
| Volume | 16 |
| Issue number | 1 |
| Publication status | Published - Jan 2013 |
Keywords
- First aid
- Learning
- Game-based learning
- Game design patterns
- Serious games
Fingerprint
Dive into the research topics of 'Effects of Game Design Patterns on Basic Life Support Training Content'. Together they form a unique fingerprint.Research output
- 1 Article
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The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design: A Conceptual Approach
Klemke, R., Eradze, M. & Antonaci, A., Mar 2018, In: Education Sciences. 8, 1, 13 p., 25.Research output: Contribution to journal › Article › Academic › peer-review
Open Access
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