Efficient Software Assets for Fostering Learning in Applied Games

Matthias Maurer, Alexander Nussbaumer, G.W. van der Vegt, R. Nadolski, E. Nyamsuren, Dietrich Albert

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Digital game technologies are a promising way to enable training providers to reach other target groups, namely those who are not interested in traditional learning technologies. Theoretically, through using digital game technologies we are able to foster the acquisition of any competence by specifying competency structures, offering adequate problem solving support while maintaining motivation and taking personality into consideration as part of the tailored game experience. In this paper, we illustrate how this is done within the RAGE project, which aims to develop, transform, and enrich advanced technologies into self-contained gaming assets for the leisure games industry to support game studios in developing applied games easier, faster, and more cost effectively. The software assets discussed here represent a modular approach for fostering learning in applied games. These assets address four main pedagogical functions: competency structures (i.e., logical order for learning), motivation, performance support (i.e., guidance to maintain learning), and adaption to the player’s personality.
Original languageEnglish
Title of host publicationImmersive Learning Research Network
Subtitle of host publication Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
EditorsD. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, C. Guetl
PublisherSpringer International Publishing AG
Pages170-182
Edition1
DOIs
Publication statusPublished - 2017
EventImmersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017 - Coimbra, Portugal
Duration: 26 Jun 201729 Jun 2017
https://immersivelrn.org/ilrn2017/

Publication series

SeriesCommunications in Computer and Information Science
ISSN1865-0929

Conference

ConferenceImmersive Learning Research Network
Abbreviated titleiLRN 2017
CountryPortugal
CityCoimbra
Period26/06/1729/06/17
Internet address

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Keywords

  • Applied gaming
  • Learning analytics
  • CbKST
  • Motivation maintenance
  • Performance support
  • Personality adaption

Cite this

Maurer, M., Nussbaumer, A., van der Vegt, G. W., Nadolski, R., Nyamsuren, E., & Albert, D. (2017). Efficient Software Assets for Fostering Learning in Applied Games. In D. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, & C. Guetl (Eds.), Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings (1 ed., pp. 170-182). Springer International Publishing AG. Communications in Computer and Information Science https://doi.org/10.1007/978-3-319-60633-0_14