Projects per year
Abstract
Digital game technologies are a promising way to enable training providers to reach other target groups, namely those who are not interested in traditional learning technologies. Theoretically, through using digital game technologies we are able to foster the acquisition of any competence by specifying competency structures, offering adequate problem solving support while maintaining motivation and taking personality into consideration as part of the tailored game experience. In this paper, we illustrate how this is done within the RAGE project, which aims to develop, transform, and enrich advanced technologies into self-contained gaming assets for the leisure games industry to support game studios in developing applied games easier, faster, and more cost effectively. The software assets discussed here represent a modular approach for fostering learning in applied games. These assets address four main pedagogical functions: competency structures (i.e., logical order for learning), motivation, performance support (i.e., guidance to maintain learning), and adaption to the player’s personality.
Original language | English |
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Title of host publication | Immersive Learning Research Network |
Subtitle of host publication | Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings |
Editors | D. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, C. Guetl |
Publisher | Springer International Publishing AG |
Pages | 170-182 |
Edition | 1 |
DOIs | |
Publication status | Published - 2017 |
Event | Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017 - Coimbra, Portugal Duration: 26 Jun 2017 → 29 Jun 2017 https://immersivelrn.org/ilrn2017/ |
Publication series
Series | Communications in Computer and Information Science |
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ISSN | 1865-0929 |
Conference
Conference | Immersive Learning Research Network |
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Abbreviated title | iLRN 2017 |
Country/Territory | Portugal |
City | Coimbra |
Period | 26/06/17 → 29/06/17 |
Internet address |
Keywords
- Applied gaming
- Learning analytics
- CbKST
- Motivation maintenance
- Performance support
- Personality adaption
Fingerprint
Dive into the research topics of 'Efficient Software Assets for Fostering Learning in Applied Games'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research