Efficient Software Assets for Fostering Learning in Applied Games

Matthias Maurer, Alexander Nussbaumer, G.W. van der Vegt, R. Nadolski, E. Nyamsuren, Dietrich Albert

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Abstract

    Digital game technologies are a promising way to enable training providers to reach other target groups, namely those who are not interested in traditional learning technologies. Theoretically, through using digital game technologies we are able to foster the acquisition of any competence by specifying competency structures, offering adequate problem solving support while maintaining motivation and taking personality into consideration as part of the tailored game experience. In this paper, we illustrate how this is done within the RAGE project, which aims to develop, transform, and enrich advanced technologies into self-contained gaming assets for the leisure games industry to support game studios in developing applied games easier, faster, and more cost effectively. The software assets discussed here represent a modular approach for fostering learning in applied games. These assets address four main pedagogical functions: competency structures (i.e., logical order for learning), motivation, performance support (i.e., guidance to maintain learning), and adaption to the player’s personality.
    Original languageEnglish
    Title of host publicationImmersive Learning Research Network
    Subtitle of host publication Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
    EditorsD. Beck, C. Allison, L. Morgado, J. Pirker, F. Khosmood, J. Richter, C. Guetl
    PublisherSpringer International Publishing AG
    Pages170-182
    Edition1
    DOIs
    Publication statusPublished - 2017
    EventImmersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017 - Coimbra, Portugal
    Duration: 26 Jun 201729 Jun 2017
    https://immersivelrn.org/ilrn2017/

    Publication series

    SeriesCommunications in Computer and Information Science
    ISSN1865-0929

    Conference

    ConferenceImmersive Learning Research Network
    Abbreviated titleiLRN 2017
    Country/TerritoryPortugal
    CityCoimbra
    Period26/06/1729/06/17
    Internet address

    Keywords

    • Applied gaming
    • Learning analytics
    • CbKST
    • Motivation maintenance
    • Performance support
    • Personality adaption

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