Energy-efficient and safe driving using a situation-aware gamification approach in logistics

Roland Klemke*, Milos Kravcik, Felix Bohuschke

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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    Abstract

    Safety and energy-efficiency is the main aim of every reasonable driver. But often there is too much relevant information a driver has to take into account and evaluate. A useful support can be provided by technology that can observe the driver’s situation, analyze it, and offer individualized information and services to the driver. Moreover, by means of gamification mechanisms drivers can receive valuable feedback and motivation to improve their behavior. This paper presents such a situation-aware gamification approach in logistics, which has been elaborated in the LogiAssist project and enhanced in the TEGA game. A first user study indicated the general usefulness of this approach and revealed also several shortcomings. These results imply that this synergy of various technologies provides a promising opportunity for further investigation and development.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publicationSecond International Conference, Gala 2013
    EditorsA.de Gloria
    Place of PublicationCham, Switserland
    PublisherSpringer
    Pages3-15
    Number of pages13
    ISBN (Electronic)978-3-319-12157-4
    ISBN (Print)978-3-319-12156-7
    DOIs
    Publication statusPublished - 26 Oct 2014
    Event2th International Conference Games and Learning Alliance - Paris, France
    Duration: 23 Oct 201325 Oct 2013
    Conference number: 2

    Publication series

    SeriesLecture Notes in Computer Science
    Volume8605
    ISSN0302-9743

    Conference

    Conference2th International Conference Games and Learning Alliance
    Abbreviated titleGALA 2013
    Country/TerritoryFrance
    CityParis
    Period23/10/1325/10/13

    Keywords

    • GALA
    • Gamification
    • Energy-efficiency
    • mobile learning
    • game-based learning
    • context-awareness

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