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Evaluating an immersive learning toolkit for training psychomotor skills in the fields of human-robot interaction and dance

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    Abstract

    Developing immersive learning environments for psychomotor skills training typically demands significant time and effort. Immersive training toolkits enable the development of virtual learning environments, incorporating interactive game elements and learning materials to enrich the learning process. Such toolkits have found extensive use in classroom settings; however, their application in the psychomotor domain remains largely unexplored. This paper conducts an evaluation of IMPECT, a training toolkit designed for teaching psychomotor skills within immersive learning environments, focusing on two distinct scenarios: human-robot interaction and dancing. The study gathers survey data to assess the system's usability and incorporates participant suggestions, which are subsequently analyzed and discussed. The initial study results demonstrate the training toolkit's potential applicability across diverse psychomotor domains.

    Original languageEnglish
    Title of host publicationProceedings of the Third International Workshop on Multimodal Immersive Learning Systems
    Subtitle of host publicationAt the Eighteenth European Conference on Technology Enhanced Learning
    PublisherCEUR-WS
    Pages70-78
    Number of pages9
    Volume3499
    Publication statusPublished - 2023
    Event3rd International Workshop on Multimodal Immersive Learning Systems, MILeS 2023 - Aveiro, Portugal
    Duration: 4 Sept 20238 Sept 2023
    https://milki-psy.de/miles-workshop-2023/

    Publication series

    SeriesCEUR Workshop Proceedings
    Volume3499
    ISSN1613-0073

    Workshop

    Workshop3rd International Workshop on Multimodal Immersive Learning Systems, MILeS 2023
    Country/TerritoryPortugal
    CityAveiro
    Period4/09/238/09/23
    Internet address

    Keywords

    • dance
    • human-robot interaction
    • immersive learning environments
    • system usability
    • toolkit

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