Projects per year
Abstract
Digital games constitute a major emerging technology that is expected to enter mainstream educational use within a few years. The highly engaging and motivating character of such games bears great potential to support immersive, meaningful, and situated learning experiences. To seize this potential, meaningful quality and impact measurements are indispensible. Although there is a growing body of evidence on the efficacy of games for learning, evaluation is often poorly designed, incomplete, biased, if not entirely absent. Well-designed evaluations demonstrating the educational effect as well as the return on investment of serious games may foster broader adoption by educational institutions and training providers, and support the development of the serious game industry. The European project RAGE introduces a comprehensive and multi-perspective framework for serious game evaluation, which is presented in this paper.
Original language | English |
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Title of host publication | ICERI 2015 Proceedings |
Subtitle of host publication | 8th International Conference of Education, Research and Innovation Seville, Spain. 18-20 November, 2015. |
Editors | L. Gómez Chova, A. López Martínez, I. Candel Torres |
Publisher | IATED Academy |
Pages | 4334-4342 |
ISBN (Print) | 978-84-608-2657-6 |
Publication status | Published - 4 Oct 2015 |
Event | ICERI2015: 8th annual International Conference of Education, Research and Innovation - Seville, Spain Duration: 16 Nov 2015 → 18 Nov 2015 https://iated.org/iceri2015_website/mailingJUN2.html |
Publication series
Series | ICERI Proceedings |
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Conference
Conference | ICERI2015 |
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Abbreviated title | ICERI2015 |
Country/Territory | Spain |
City | Seville |
Period | 16/11/15 → 18/11/15 |
Internet address |
Keywords
- serious games
- evaluation
- empirical evidence
- game development
- learning effectiveness
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Dive into the research topics of 'Evaluation of Serious Games: A Holistic Approach'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research