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Examining the productiveness of failure in serious gaming
W. Westera
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Corresponding author for this work
Research Line Online Learning and Instruction (part of ERA program)
Department of Online Learning and Instruction
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Keyphrases
Serious Gaming
100%
Serious Games
100%
Productiveness
100%
Scoring System
100%
Opportunity to Learn
50%
Success Rate
50%
Computational Model
50%
Learning Efficiency
50%
Performance-based
50%
Evaluation Metrics
50%
Entertainment
50%
Performance Metrics
50%
Actual Learning
50%
Game Data
50%
Real-time Games
50%
Growth Ability
50%
Knowledge Growth
50%
Error Correction
50%
Learning from Mistakes
50%
Computer Science
Serious Game
100%
Scoring System
100%
Computational Modeling
50%
Performance Metric
50%
Evaluation Metric
50%
Entertainment Purpose
50%
Error Correction
50%
Psychology
Gaming
100%