Experts’ evaluation of a proposed taxonomy for immersive learning systems

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Abstract

Immersive learning systems (ILSs) allow the recreation of an idealized world in virtual environments, providing experiences that can help learners in learning skills realistically. These environments are
typically supported by immersive technologies to improve immersion and provide real-time feedback. However, designing an ILS is a strenuous process due to its wide selection of technologies, design practices, and pedagogical interventions. In this paper, we evaluate the unified taxonomy of ILS by conducting a qualitative analysis with 42 experts from various backgrounds. The evaluation covers the ILS strengths, ILS weaknesses, reusable ILS components, and additional ILS components
Original languageEnglish
Title of host publicationGames and Learning Alliance Conference, 2022
Subtitle of host publication11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022
EditorsKristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterim Dindar, Mikael Kickmeier-Rust
PublisherSpringer International Publishing
Pages1-10
Number of pages11
ISBN (Electronic)9783031221248
Publication statusPublished - 22 Nov 2022
EventGames and learning Alliance conference - Tampere, Finland
Duration: 30 Nov 20222 Dec 2022
https://conf.seriousgamessociety.org/

Publication series

SeriesLecture Notes in Computer Science book series
ISSN0302-9743

Conference

ConferenceGames and learning Alliance conference
Abbreviated titleGALA 2022
Country/TerritoryFinland
CityTampere
Period30/11/222/12/22
Internet address

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