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Experts’ evaluation of a proposed taxonomy for immersive learning systems

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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    Abstract

    Immersive learning systems (ILSs) allow the recreation of an idealized world in virtual environments, providing experiences that can help learners in learning skills realistically. These environments are
    typically supported by immersive technologies to improve immersion and provide real-time feedback. However, designing an ILS is a strenuous process due to its wide selection of technologies, design practices, and pedagogical interventions. In this paper, we evaluate the unified taxonomy of ILS by conducting a qualitative analysis with 42 experts from various backgrounds. The evaluation covers the ILS strengths, ILS weaknesses, reusable ILS components, and additional ILS components
    Original languageEnglish
    Title of host publicationGames and Learning Alliance Conference, 2022
    Subtitle of host publication11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022
    EditorsKristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterim Dindar, Mikael Kickmeier-Rust
    PublisherSpringer International Publishing
    Pages1-10
    Number of pages11
    ISBN (Electronic)9783031221248
    DOIs
    Publication statusPublished - 22 Nov 2022
    EventGames and learning Alliance conference - Tampere, Finland
    Duration: 30 Nov 20222 Dec 2022
    https://conf.seriousgamessociety.org/

    Publication series

    SeriesLecture Notes in Computer Science book series
    ISSN0302-9743

    Conference

    ConferenceGames and learning Alliance conference
    Abbreviated titleGALA 2022
    Country/TerritoryFinland
    CityTampere
    Period30/11/222/12/22
    Internet address

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