Abstract
Dropping out of the schooling system is one of the prevailing problems placing youths at-risk. With this paper, we propose possible support mechanisms for learners at-risk by analyzing the characteristics of a coupled game. We provide a detailed description of an educational setting that is
directed at supporting this target group and evaluate its individual design elements with regard to learners’ attraction to the game environment, their motivation to deal with learning content and the knowledge gain. Study results suggest that the pattern Coupled Games as realized by way of SMS interventions provides chances to support the target group.
Original language | English |
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Pages (from-to) | 202-217 |
Number of pages | 16 |
Journal | International Journal of Learning Technology |
Volume | 9 |
Issue number | 2 |
Early online date | 27 Aug 2014 |
DOIs | |
Publication status | Published - 13 Sept 2014 |
Keywords
- pattern approach
- pervasive games for learning
- SMS notifications
- learners at-risk